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WarFan Seasoned Helper

Age:53 Gender: Joined: Aug 08 2003 Posts: 141 Location: Clinton, Iowa Offline
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Posted: Sun Dec 28, 2003 12:00 am Post subject: Ship Respawn Plugin |
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OK, dont know if this one exists but im looking for someone to post or make a plugin that will spawn to to a position depending on your freq and ship. Basically 2 freqs and 8 ships - 16 spawn areas. Ive been working on my map for awhile now, its getting real close to being done, this would finish it off. I have diffrent ship types and I want them to respawn in there corresponding room in there base. Like I have infantry men and I have tanks, infantry would respawn in barracks and tanks would respawn in the mechanical garage...ect for each ship type. Thanks |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun Dec 28, 2003 12:10 am Post subject: |
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It's so rediculusly easy to create your very own MERV plugin, why not just create your very own?
Every EVENT_Move, check if the player is in the "spawn box" then you check what ship and freq he has, and warp him. You can get away with hard coding all the numbers into your program, as you will probably be the only one to ever use it. _________________ Hyperspace Owner
Smong> so long as 99% deaths feel lame it will always be hyperspace to me |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sun Dec 28, 2003 12:22 am Post subject: |
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Brain wrote: | It's so rediculusly easy to create your very own MERV plugin |
Unless you don't know C++.
Yeah, since it will be easy for me (I know C++ ), I'll see what I can do. I'm kinda busy with a project on AOK right now though, so it might not be like tommorrow or something. _________________ This help is informational only. No representation is made or warranty given as to its content. User assumes all risk of use. Cyan~Fire assumes no responsibility for any loss or delay resulting from such use.
Wise men STILL seek Him. |
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WarFan Seasoned Helper

Age:53 Gender: Joined: Aug 08 2003 Posts: 141 Location: Clinton, Iowa Offline
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Posted: Sun Dec 28, 2003 1:04 am Post subject: |
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Some people are better at some things than others. You may be a programmer and find it easy. I build houses and dabble in graphics.
Last edited by WarFan on Sun Dec 28, 2003 1:06 am, edited 1 time in total |
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WarFan Seasoned Helper

Age:53 Gender: Joined: Aug 08 2003 Posts: 141 Location: Clinton, Iowa Offline
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Posted: Sun Dec 28, 2003 1:05 am Post subject: |
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Cyan~Fire wrote: | [..]
Unless you don't know C++.
Yeah, since it will be easy for me (I know C++ ), I'll see what I can do. I'm kinda busy with a project on AOK right now though, so it might not be like tommorrow or something. |
Thanks Cyan |
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Dr Brain Flip-flopping like a wind surfer

Age:39 Gender: Joined: Dec 01 2002 Posts: 3502 Location: Hyperspace Offline
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Posted: Sun Dec 28, 2003 9:24 am Post subject: |
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Something simple like this should be pretty easy for even a non programmer, but if cyan is doing it... |
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50% Packetloss Server Help Squatter

Age:40 Gender: Joined: Sep 09 2003 Posts: 561 Location: Santa Clarita, California Offline
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WarFan Seasoned Helper

Age:53 Gender: Joined: Aug 08 2003 Posts: 141 Location: Clinton, Iowa Offline
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Posted: Sun Dec 28, 2003 2:57 pm Post subject: |
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Im talking about making spawn points for each type of ship on 2 freqs.
freq0:ship0- respawn coords here
freq0:ship1- respawn coords here
freq0:ship2- respawn coords here
freq0:ship3- respawn coords here
freq0:ship4- respawn coords here
freq0:ship5- respawn coords here
freq0:ship6- respawn coords here
freq0:ship7- respawn coords here
freq1:ship0- respawn coords here
freq1:ship1- respawn coords here
freq1:ship2- respawn coords here
freq1:ship3- respawn coords here
freq1:ship4- respawn coords here
freq1:ship5- respawn coords here
freq1:ship6- respawn coords here
freq1:ship7- respawn coords here
I dont see how TW-Baw does this. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Sun Dec 28, 2003 11:21 pm Post subject: |
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Wait... yes it can now that I remember.
Make each freq spawn in an exact coord (Spawn:Team#-Radius=0). Then just set up 16 warps using TM Baw specific for freq and ship. It will work. |
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WarFan Seasoned Helper

Age:53 Gender: Joined: Aug 08 2003 Posts: 141 Location: Clinton, Iowa Offline
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Posted: Sun Dec 28, 2003 11:39 pm Post subject: |
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Thanks, Ill try to get it working.[/quote] |
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Guest
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Posted: Mon Dec 29, 2003 6:56 pm Post subject: |
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or instead of using event_playermove you could use event_playership
and remember to have the bot sc people when they die so they get warped again. |
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Cyan~Fire I'll count you!

Age:37 Gender: Joined: Jul 14 2003 Posts: 4608 Location: A Dream Offline
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Posted: Mon Dec 29, 2003 10:47 pm Post subject: |
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EVENT_PlayerShip is only triggered when someone changes ship, not respawns.
And we already established that he can do this with TM Baw. |
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Guest
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Posted: Fri Jan 02, 2004 8:45 pm Post subject: |
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Guest wrote: |
and remember to have the bot sc people when they die so they get warped again. |
or we can only read half of what someone posts |
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