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Server Help | ASSS Wiki (0) | Shanky.com
Ship Respawn Plugin

 
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WarFan
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PostPosted: Sun Dec 28, 2003 12:00 am    Post subject: Ship Respawn Plugin Reply to topic Reply with quote

OK, dont know if this one exists but im looking for someone to post or make a plugin that will spawn to to a position depending on your freq and ship. Basically 2 freqs and 8 ships - 16 spawn areas. Ive been working on my map for awhile now, its getting real close to being done, this would finish it off. I have diffrent ship types and I want them to respawn in there corresponding room in there base. Like I have infantry men and I have tanks, infantry would respawn in barracks and tanks would respawn in the mechanical garage...ect for each ship type. Thanks
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Dr Brain
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PostPosted: Sun Dec 28, 2003 12:10 am    Post subject: Reply to topic Reply with quote

It's so rediculusly easy to create your very own MERV plugin, why not just create your very own?

Every EVENT_Move, check if the player is in the "spawn box" then you check what ship and freq he has, and warp him. You can get away with hard coding all the numbers into your program, as you will probably be the only one to ever use it.
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Cyan~Fire
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PostPosted: Sun Dec 28, 2003 12:22 am    Post subject: Reply to topic Reply with quote

Brain wrote:
It's so rediculusly easy to create your very own MERV plugin

Unless you don't know C++.

Yeah, since it will be easy for me (I know C++ icon_razz.gif), I'll see what I can do. I'm kinda busy with a project on AOK right now though, so it might not be like tommorrow or something.
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WarFan
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PostPosted: Sun Dec 28, 2003 1:04 am    Post subject: Reply to topic Reply with quote

Some people are better at some things than others. You may be a programmer and find it easy. I build houses and dabble in graphics.

Last edited by WarFan on Sun Dec 28, 2003 1:06 am, edited 1 time in total
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WarFan
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PostPosted: Sun Dec 28, 2003 1:05 am    Post subject: Reply to topic Reply with quote

Cyan~Fire wrote:
[..]


Unless you don't know C++.

Yeah, since it will be easy for me (I know C++ icon_razz.gif), I'll see what I can do. I'm kinda busy with a project on AOK right now though, so it might not be like tommorrow or something.


Thanks Cyan
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Dr Brain
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PostPosted: Sun Dec 28, 2003 9:24 am    Post subject: Reply to topic Reply with quote

Something simple like this should be pretty easy for even a non programmer, but if cyan is doing it...
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50% Packetloss
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PostPosted: Sun Dec 28, 2003 1:14 pm    Post subject: Reply to topic Reply with quote

What are you clowns talking about?
Download TM-Baw
http://catid.ssihosting.com/files/plugins/TM%20Baw.zip
then make everyone spawn in center, make warppoints for each freq. Youll figure it out after you see the ini file
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WarFan
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PostPosted: Sun Dec 28, 2003 2:57 pm    Post subject: Reply to topic Reply with quote

Im talking about making spawn points for each type of ship on 2 freqs.

freq0:ship0- respawn coords here
freq0:ship1- respawn coords here
freq0:ship2- respawn coords here
freq0:ship3- respawn coords here
freq0:ship4- respawn coords here
freq0:ship5- respawn coords here
freq0:ship6- respawn coords here
freq0:ship7- respawn coords here
freq1:ship0- respawn coords here
freq1:ship1- respawn coords here
freq1:ship2- respawn coords here
freq1:ship3- respawn coords here
freq1:ship4- respawn coords here
freq1:ship5- respawn coords here
freq1:ship6- respawn coords here
freq1:ship7- respawn coords here

I dont see how TW-Baw does this.
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Cyan~Fire
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PostPosted: Sun Dec 28, 2003 11:21 pm    Post subject: Reply to topic Reply with quote

Wait... yes it can now that I remember.

Make each freq spawn in an exact coord (Spawn:Team#-Radius=0). Then just set up 16 warps using TM Baw specific for freq and ship. It will work.
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WarFan
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PostPosted: Sun Dec 28, 2003 11:39 pm    Post subject: Reply to topic Reply with quote

Thanks, Ill try to get it working.[/quote]
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PostPosted: Mon Dec 29, 2003 6:56 pm    Post subject: Reply to topic Reply with quote

or instead of using event_playermove you could use event_playership

and remember to have the bot sc people when they die so they get warped again.
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Cyan~Fire
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PostPosted: Mon Dec 29, 2003 10:47 pm    Post subject: Reply to topic Reply with quote

EVENT_PlayerShip is only triggered when someone changes ship, not respawns.

And we already established that he can do this with TM Baw.
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PostPosted: Fri Jan 02, 2004 8:45 pm    Post subject: Reply to topic Reply with quote

Guest wrote:


and remember to have the bot sc people when they die so they get warped again.


or we can only read half of what someone posts
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