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Bomb Prox settings

 
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HellSlayer
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PostPosted: Tue Dec 09, 2003 2:50 pm    Post subject: Bomb Prox settings Reply to topic Reply with quote

what are the ideal settings for these?

BombExplodeDelay=
BombExplodePixels=
ProximityDistance=

all the values i try either have a hugh prox or no prox at all. thanks.
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Mine GO BOOM
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PostPosted: Tue Dec 09, 2003 3:43 pm    Post subject: Reply to topic Reply with quote

Bomb Calculator. Play around with the settings in there to check prox/damage ranges.

Explode delay is usually good between 100 and 150.
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Dr Brain
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PostPosted: Tue Dec 09, 2003 4:39 pm    Post subject: Reply to topic Reply with quote

Set explode delay to 0 and you disable prox bombs from detonating on player hits. It's actually kinda cool, because you can only kill with wall bombing.
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Mine GO BOOM
Hunch Hunch
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Hunch Hunch<br>What What


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PostPosted: Wed Dec 10, 2003 12:55 am    Post subject: Reply to topic Reply with quote

Dr Brain wrote:
Set explode delay to 0 and you disable prox bombs from detonating on player hits. It's actually kinda cool, because you can only kill with wall bombing.


I hope you meant ProximityDistance, because if the explode delay is 0, it just means the bomb will explode the instant it is within proximity distance. All that delay means is how long the bomb can wait for, after it enters within proximity distance of the ship, to get closer to the guy. So, a really slow moving bomb will explode a second after it enters proximity distance of a ship standing still. So, you can have a bit of time to attempt to stop, or dodge the bomb. But once the timer is up, it will blow.
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Dr Brain
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PostPosted: Wed Dec 10, 2003 10:38 am    Post subject: Reply to topic Reply with quote

Hmm. Anyway, there is some setting that at 0 will allow prox bombs to fly right through ships. Its been a while sence I tried it, but it was a lot of fun.
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PostPosted: Fri Dec 12, 2003 3:42 pm    Post subject: Reply to topic Reply with quote

Depends on what you mean ideal.
Normal wise, you have SVS as a template to tweak around from.
Superzones...
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