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<title>Server Help</title>
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<description>Community forums for Subgame, ASSS, and bots</description>
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<item>
<title>LVZ/LVL Questions :: RE: dynamic runtime LVZ options</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79179#79179</link>
<pubDate>Tue, 06 Jan 2009 22:40:00 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79179#79179</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=438&quot; target=&quot;_blank&quot;&gt;JoWie&lt;/a&gt;&lt;br /&gt;

Posted: Tue Jan 06, 2009 5:40 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
You can easily detect bomb fires, but not hits. 
&lt;br /&gt;

&lt;br /&gt;
Also: &lt;a href=&quot;https://forums.minegoboom.com/viewtopic.php?t=7506&quot; target=&quot;_blank&quot;&gt;https://forums.minegoboom.com/viewtopic.php?t=7506&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>JoWie</dc:creator>
<dc:subject>LVZ/LVL Questions</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79152#79152" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79179</comments>
</item>
<item>
<title>ASSS Questions :: RE: Loading pymod</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79178#79178</link>
<pubDate>Tue, 06 Jan 2009 22:15:05 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79178#79178</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=9&quot; target=&quot;_blank&quot;&gt;Dr Brain&lt;/a&gt;&lt;br /&gt;

Posted: Tue Jan 06, 2009 5:15 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I'm including the my preliminary changes to make asss run and log players in. I haven't exhaustively tested the system. I'd wager there are a few more bugs lurking around, and would appreciate any feedback. I've also attached a 64-bit security.so.
&lt;br /&gt;

&lt;br /&gt;
Clientset has some code that needs updating:
&lt;br /&gt;

&lt;br /&gt;
&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt;	&lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;div style=&quot;margin:5px&quot;&gt;&lt;div class=&quot;genmed&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Code:&lt;/b&gt; &lt;span class=&quot;gensmall&quot;&gt;&lt;a href=&quot;javascript:void(0)&quot; value=&quot;Hide&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }&quot;&gt;Show/Hide&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;code&quot;&gt;&lt;div style=&quot;display: ;&quot;&gt;
&lt;br /&gt;
--- src/core/clientset.c&amp;nbsp; &amp;nbsp;2ad6f3ce5cb2ba50fd737032e5ae23d1684a804c
&lt;br /&gt;
+++ src/core/clientset.c&amp;nbsp; &amp;nbsp;9a5e4bd79825c76d979f5131cbeea90fdf53be0d
&lt;br /&gt;
@@ -389,22 +389,22 @@ local void do_mask&amp;#40;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;overridedata *od2&amp;#41;
&lt;br /&gt;
 &amp;#123;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;int i;
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;unsigned long *s = &amp;#40;unsigned long*&amp;#41;src;
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;unsigned long *d = &amp;#40;unsigned long*&amp;#41;dest;
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;unsigned long *o1 = &amp;#40;unsigned long*&amp;#41;od1-&amp;gt;bits;
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;unsigned long *m1 = &amp;#40;unsigned long*&amp;#41;od1-&amp;gt;mask;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;unsigned int *s = &amp;#40;unsigned int*&amp;#41;src;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;unsigned int *d = &amp;#40;unsigned int*&amp;#41;dest;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;unsigned int *o1 = &amp;#40;unsigned int*&amp;#41;od1-&amp;gt;bits;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;unsigned int *m1 = &amp;#40;unsigned int*&amp;#41;od1-&amp;gt;mask;
&lt;br /&gt;
 
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;if &amp;#40;od2&amp;#41;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;&amp;#123;
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;unsigned long *o2 = &amp;#40;unsigned long*&amp;#41;od2-&amp;gt;bits;
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;unsigned long *m2 = &amp;#40;unsigned long*&amp;#41;od2-&amp;gt;mask;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;unsigned int *o2 = &amp;#40;unsigned int*&amp;#41;od2-&amp;gt;bits;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;unsigned int *m2 = &amp;#40;unsigned int*&amp;#41;od2-&amp;gt;mask;
&lt;br /&gt;
 
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;for &amp;#40;i = 0; i &amp;lt; sizeof&amp;#40;*dest&amp;#41;/sizeof&amp;#40;unsigned long&amp;#41;; i++&amp;#41;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;for &amp;#40;i = 0; i &amp;lt; sizeof&amp;#40;*dest&amp;#41;/sizeof&amp;#40;unsigned int&amp;#41;; i++&amp;#41;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;d&amp;#91;i&amp;#93; = &amp;#40;&amp;#40;&amp;#40;s&amp;#91;i&amp;#93; &amp; ~m1&amp;#91;i&amp;#93;&amp;#41; | &amp;#40;o1&amp;#91;i&amp;#93; &amp; m1&amp;#91;i&amp;#93;&amp;#41;&amp;#41; &amp; ~m2&amp;#91;i&amp;#93;&amp;#41; | &amp;#40;o2&amp;#91;i&amp;#93; &amp; m2&amp;#91;i&amp;#93;&amp;#41;;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;&amp;#125;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;else
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;&amp;#123;
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;for &amp;#40;i = 0; i &amp;lt; sizeof&amp;#40;*dest&amp;#41;/sizeof&amp;#40;unsigned long&amp;#41;; i++&amp;#41;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;for &amp;#40;i = 0; i &amp;lt; sizeof&amp;#40;*dest&amp;#41;/sizeof&amp;#40;unsigned int&amp;#41;; i++&amp;#41;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;d&amp;#91;i&amp;#93; = &amp;#40;s&amp;#91;i&amp;#93; &amp; ~m1&amp;#91;i&amp;#93;&amp;#41; | &amp;#40;o1&amp;#91;i&amp;#93; &amp; m1&amp;#91;i&amp;#93;&amp;#41;;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;&amp;#125;
&lt;br /&gt;
 &amp;#125;
&lt;br /&gt;
@@ -562,7 +562,7 @@ EXPORT int MM_clientset&amp;#40;int action, Imod
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;/* do these at least once */
&lt;br /&gt;
 #define cs &amp;#40;*&amp;#40;&amp;#40;struct ClientSettings*&amp;#41;0&amp;#41;&amp;#41;
&lt;br /&gt;
 #define ss &amp;#40;*&amp;#40;&amp;#40;struct ShipSettings*&amp;#41;0&amp;#41;&amp;#41;
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;assert&amp;#40;&amp;#40;sizeof&amp;#40;cs&amp;#41; % sizeof&amp;#40;unsigned long&amp;#41;&amp;#41; == 0&amp;#41;;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;assert&amp;#40;&amp;#40;sizeof&amp;#40;cs&amp;#41; % sizeof&amp;#40;uint32_t&amp;#41;&amp;#41; == 0&amp;#41;;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;assert&amp;#40;COUNT&amp;#40;cs.long_set&amp;#41; == COUNT&amp;#40;long_names&amp;#41;&amp;#41;;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;assert&amp;#40;COUNT&amp;#40;cs.short_set&amp;#41; == COUNT&amp;#40;short_names&amp;#41;&amp;#41;;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;assert&amp;#40;COUNT&amp;#40;cs.byte_set&amp;#41; == COUNT&amp;#40;byte_names&amp;#41;&amp;#41;;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;br /&gt;

&lt;br /&gt;
Net has some structs that it checks for size. I'm not sure why, but it's easy to fix:
&lt;br /&gt;

&lt;br /&gt;
&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt;	&lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;div style=&quot;margin:5px&quot;&gt;&lt;div class=&quot;genmed&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Code:&lt;/b&gt; &lt;span class=&quot;gensmall&quot;&gt;&lt;a href=&quot;javascript:void(0)&quot; value=&quot;Hide&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }&quot;&gt;Show/Hide&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;code&quot;&gt;&lt;div style=&quot;display: ;&quot;&gt;
&lt;br /&gt;
--- src/include/net.h&amp;nbsp; &amp;nbsp;2519ebab5906c86db40186b3053ded968e904ec4
&lt;br /&gt;
+++ src/include/net.h&amp;nbsp; &amp;nbsp;40bb87f50a61ba404a94ce879367f00a54334f2e
&lt;br /&gt;
@@ -55,13 +55,13 @@ struct net_stats
&lt;br /&gt;
 
&lt;br /&gt;
 struct net_stats
&lt;br /&gt;
 &amp;#123;
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;unsigned long pcountpings, pktsent, pktrecvd;
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;unsigned long bytesent, byterecvd;
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;unsigned long buffercount, buffersused;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;unsigned int pcountpings, pktsent, pktrecvd;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;unsigned int bytesent, byterecvd;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;unsigned int buffercount, buffersused;
&lt;br /&gt;
 #define NET_GROUPED_STATS_LEN 8
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;unsigned long grouped_stats&amp;#91;NET_GROUPED_STATS_LEN&amp;#93;;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;unsigned int grouped_stats&amp;#91;NET_GROUPED_STATS_LEN&amp;#93;;
&lt;br /&gt;
 #define NET_PRI_STATS_LEN 5 /* must match BW_PRIS in bwlimit.h */
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;unsigned long pri_stats&amp;#91;NET_PRI_STATS_LEN&amp;#93;;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;unsigned int pri_stats&amp;#91;NET_PRI_STATS_LEN&amp;#93;;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;byte reserved&amp;#91;176&amp;#93;;
&lt;br /&gt;
 &amp;#125;;
&lt;br /&gt;
 
&lt;br /&gt;
@@ -70,9 +70,9 @@ struct net_client_stats
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;/* sequence numbers */
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;i32 s2cn, c2sn;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;/* counts of stuff sent and recvd */
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;unsigned long pktsent, pktrecvd, bytesent, byterecvd;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;unsigned int pktsent, pktrecvd, bytesent, byterecvd;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;/* count of s2c packets dropped */
&lt;br /&gt;
-&amp;nbsp; &amp;nbsp;unsigned long pktdropped;
&lt;br /&gt;
+&amp;nbsp; &amp;nbsp;unsigned int pktdropped;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;unsigned int unused1;
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;/* encryption type */
&lt;br /&gt;
 &amp;nbsp; &amp;nbsp;const char *encname;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;br /&gt;

&lt;br /&gt;
rwlock.c needs to include asss.h for the #pragma pack(1) directive, otherwise some of the structs end up as a different size! This one took me a while to track down...
&lt;br /&gt;

&lt;br /&gt;
&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt;	&lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;div style=&quot;margin:5px&quot;&gt;&lt;div class=&quot;genmed&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Code:&lt;/b&gt; &lt;span class=&quot;gensmall&quot;&gt;&lt;a href=&quot;javascript:void(0)&quot; value=&quot;Hide&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }&quot;&gt;Show/Hide&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;code&quot;&gt;&lt;div style=&quot;display: ;&quot;&gt;
&lt;br /&gt;
--- src/main/rwlock.c&amp;nbsp; &amp;nbsp;172c3d5dcb2a2be709a77a1d990a044ba18f10b2
&lt;br /&gt;
+++ src/main/rwlock.c&amp;nbsp; &amp;nbsp;7199409e35ccd910fad5ac45da1b4c82bbdb82b8
&lt;br /&gt;
@@ -29,6 +29,8 @@
&lt;br /&gt;
&amp;nbsp; * for write access can also lock it for read access any number of
&lt;br /&gt;
&amp;nbsp; * times; again it must be unlocked the same number.
&lt;br /&gt;
&amp;nbsp; */
&lt;br /&gt;
+#include &amp;quot;asss.h&amp;quot;
&lt;br /&gt;
+
&lt;br /&gt;
 #include &amp;quot;pthread.h&amp;quot;
&lt;br /&gt;
 #include &amp;quot;errno.h&amp;quot;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Dr Brain</dc:creator>
<dc:subject>ASSS Questions</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79134#79134" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79178</comments>
</item>
<item>
<title>Trash Talk :: RE: SubSpace Peer Protocol</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79177#79177</link>
<pubDate>Tue, 06 Jan 2009 17:52:06 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79177#79177</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=1054&quot; target=&quot;_blank&quot;&gt;K'&lt;/a&gt;&lt;br /&gt;

Posted: Tue Jan 06, 2009 12:52 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Snrrrub, you're back in business now? I think last time I emailed you there was no response at the other end.&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>K'</dc:creator>
<dc:subject>Trash Talk</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79154#79154" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79177</comments>
</item>
<item>
<title>ASSS Questions :: RE: Loading pymod</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79176#79176</link>
<pubDate>Tue, 06 Jan 2009 03:34:13 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79176#79176</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=9&quot; target=&quot;_blank&quot;&gt;Dr Brain&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jan 05, 2009 10:34 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
The 64-bit problems run deep. I've made it a personal project to port asss to amd64, but you're better off looking into the 32-bit python stuff for now.&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Dr Brain</dc:creator>
<dc:subject>ASSS Questions</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79134#79134" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79176</comments>
</item>
<item>
<title>ASSS Questions :: RE: Broadcast</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79175#79175</link>
<pubDate>Tue, 06 Jan 2009 01:30:40 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79175#79175</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=1012&quot; target=&quot;_blank&quot;&gt;Hakaku&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jan 05, 2009 8:30 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Bak wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;grep the source code for that message to figure out the conditions that trigger it&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
fg_wz.py states:
&lt;br /&gt;
&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt;	&lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;div style=&quot;margin:5px&quot;&gt;&lt;div class=&quot;genmed&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Code:&lt;/b&gt; &lt;span class=&quot;gensmall&quot;&gt;&lt;a href=&quot;javascript:void(0)&quot; value=&quot;Hide&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }&quot;&gt;Show/Hide&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;code&quot;&gt;&lt;div style=&quot;display: ;&quot;&gt;&amp;nbsp; &amp;nbsp;else&amp;#58;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;# couldn't place in original location, and couldn't place in
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;# center either. this is really bad.
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;lm.LogA&amp;#40;asss.L_ERROR, 'flagcore', a,
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;#40;&amp;quot;failed to place a flag at &amp;#40;%d,%d&amp;#41;-%d, &amp;quot;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;quot;fallback disabled&amp;quot;&amp;#41;% &amp;#40;cx, cy, r&amp;#41;&amp;#41;
&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;br /&gt;
It's not very reassuring since there's nothing blocking the flags in the center of the map.
&lt;br /&gt;

&lt;br /&gt;
Edit: &lt;a href=&quot;http://img58.imageshack.us/img58/1592/screenshot29crej3.png&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;here&lt;/a&gt;'s what I mean (dont mind my cont gfx though)&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Hakaku</dc:creator>
<dc:subject>ASSS Questions</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79169#79169" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79175</comments>
</item>
<item>
<title>ASSS Questions :: RE: Broadcast</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79174#79174</link>
<pubDate>Mon, 05 Jan 2009 23:53:01 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79174#79174</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=516&quot; target=&quot;_blank&quot;&gt;Bak&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jan 05, 2009 6:53 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
grep the source code for that message to figure out the conditions that trigger it&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Bak</dc:creator>
<dc:subject>ASSS Questions</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79169#79169" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79174</comments>
</item>
<item>
<title>Trash Talk :: RE: SubSpace Peer Protocol</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79173#79173</link>
<pubDate>Mon, 05 Jan 2009 23:51:48 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79173#79173</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=516&quot; target=&quot;_blank&quot;&gt;Bak&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jan 05, 2009 6:51 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
ohhh clever samp &lt;img src=&quot;http://forums.minegoboom.com/images/smiles/icon_wink.gif&quot; alt=&quot;icon_wink.gif&quot; border=&quot;0&quot; /&gt;&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Bak</dc:creator>
<dc:subject>Trash Talk</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79154#79154" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79173</comments>
</item>
<item>
<title>ASSS Custom Projects :: RE: &lt;c&gt; drone</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79172#79172</link>
<pubDate>Mon, 05 Jan 2009 23:45:57 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79172#79172</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=516&quot; target=&quot;_blank&quot;&gt;Bak&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jan 05, 2009 6:45 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
addDrone and spawnDrone are interface functions, not asss commands. The only command used is ?drone, and the behavior is customizable by the specific drone type.
&lt;br /&gt;

&lt;br /&gt;
if drone is loaded and attached correctly (use &quot;?lsmod -a&quot; to check), load the simple module to spawn a drone (see simple.c in MM_LOAD for how to do this in code). use &quot;?insmod simple&quot; (or drone:simple or &amp;lt;dllname&amp;gt;:simple if you compiled it into a non-core .dll or .so)
&lt;br /&gt;

&lt;br /&gt;
that should spawn one drone which follows enemies and shoots at them (I think the bounty is the drone's energy).
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
the following behavior looks incomplete which is weird. If you want to be able to do &quot;?drone follow&quot; you'll need to code the droneAction function to populate the PerDroneData.playerToFollow field, although there's no notion of ownership with the simple bot&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Bak</dc:creator>
<dc:subject>ASSS Custom Projects</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=43449#43449" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79172</comments>
</item>
<item>
<title>Trash Talk :: RE: SubSpace Peer Protocol</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79171#79171</link>
<pubDate>Mon, 05 Jan 2009 22:04:51 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79171#79171</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=72&quot; target=&quot;_blank&quot;&gt;L.C.&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jan 05, 2009 5:04 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Quote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;I think it's to have multiple servers handle different arenas in a zone to split the load&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;Correct. This is probably how TW does or used to operate. ;o&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>L.C.</dc:creator>
<dc:subject>Trash Talk</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79154#79154" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79171</comments>
</item>
<item>
<title>ASSS Questions :: RE: Broadcast</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79170#79170</link>
<pubDate>Mon, 05 Jan 2009 20:20:18 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79170#79170</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=1012&quot; target=&quot;_blank&quot;&gt;Hakaku&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jan 05, 2009 3:20 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Bah nevermind, it just wasn't listed in the userguide. Here's the full list if anyone needs it:
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Quote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;seemodchat
&lt;br /&gt;
sendmodchat
&lt;br /&gt;
sendsoundmessages
&lt;br /&gt;
uploadfile
&lt;br /&gt;
seesysoplogall
&lt;br /&gt;
seesysoplogarena
&lt;br /&gt;
seeprivarena
&lt;br /&gt;
seeprivfreq
&lt;br /&gt;
bypasssecurity
&lt;br /&gt;
broadcastbot
&lt;br /&gt;
broadcastany
&lt;br /&gt;
invisiblespectator
&lt;br /&gt;
unlimitedchat
&lt;br /&gt;
changesettings
&lt;br /&gt;
isstaff
&lt;br /&gt;
seeallstaff
&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
On a non-bot related note, what could be causing the following error:
&lt;br /&gt;
&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt;	&lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;div style=&quot;margin:5px&quot;&gt;&lt;div class=&quot;genmed&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Code:&lt;/b&gt; &lt;span class=&quot;gensmall&quot;&gt;&lt;a href=&quot;javascript:void(0)&quot; value=&quot;Hide&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }&quot;&gt;Show/Hide&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;code&quot;&gt;&lt;div style=&quot;display: ;&quot;&gt; E &amp;lt;flagcore&amp;gt; &amp;#123;0&amp;#125; failed to place a flag at &amp;#40;512,512&amp;#41;-50, fallback disabled
&lt;br /&gt;
 E &amp;lt;flagcore&amp;gt; &amp;#123;0&amp;#125; failed to place a flag at &amp;#40;512,512&amp;#41;-50, fallback disabled&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;br /&gt;
It seems to cause flags to spawn very awkwardly when the flags are reset (either when the arena is created or after a player wins the flaggame).&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Hakaku</dc:creator>
<dc:subject>ASSS Questions</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79169#79169" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79170</comments>
</item>
<item>
<title>ASSS Questions :: Broadcast</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79169#79169</link>
<pubDate>Mon, 05 Jan 2009 19:11:42 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79169#79169</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=1012&quot; target=&quot;_blank&quot;&gt;Hakaku&lt;/a&gt;&lt;br /&gt;
Subject: Broadcast&lt;br /&gt;
Posted: Mon Jan 05, 2009 2:11 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
When running a bot over ASSS, I keep getting flooded with the following error message :
&lt;br /&gt;
&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt;	&lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;div style=&quot;margin:5px&quot;&gt;&lt;div class=&quot;genmed&quot; style=&quot;margin-bottom:2px&quot;&gt;&lt;b&gt;Code:&lt;/b&gt; &lt;span class=&quot;gensmall&quot;&gt;&lt;a href=&quot;javascript:void(0)&quot; value=&quot;Hide&quot; style=&quot;width:45px;font-size:10px;margin:0px;padding:0px;&quot; onClick=&quot;if (this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }&quot;&gt;Show/Hide&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class=&quot;code&quot;&gt;&lt;div style=&quot;display: ;&quot;&gt;M &amp;lt;objects&amp;gt; &amp;#123;0&amp;#125; &amp;#91;BotName&amp;#93; attempted rebroadcast without permission&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;
&lt;br /&gt;
According to objects.c, the bot would require the permission BROADCAST_BOT or BROADCAST_ANY in order to be able to toggle objects, but it doesn't state how to give a player/bot either of these permissions. Would anyone know how it's possible?&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Hakaku</dc:creator>
<dc:subject>ASSS Questions</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79169#79169" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79169</comments>
</item>
<item>
<title>Trash Talk :: Akira (2011)</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79168#79168</link>
<pubDate>Mon, 05 Jan 2009 16:05:44 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79168#79168</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=309&quot; target=&quot;_blank&quot;&gt;Sercit&lt;/a&gt;&lt;br /&gt;
Subject: Akira (2011)&lt;br /&gt;
Posted: Mon Jan 05, 2009 11:05 am (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
The rumor mill is squawking that they're planning on doing another Akira for 2011. Dunno if it's going to be a redo, or what, but I can't imagine how they can top the original. I mean what makes the artistic nature of it so damn epic is that it's a late-80's anime and it still looks high-end for even the modern series that have come out now. It's a technical achievement beyond all else. 
&lt;br /&gt;

&lt;br /&gt;
Any thoughts on it?&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Sercit</dc:creator>
<dc:subject>Trash Talk</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79168#79168" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79168</comments>
</item>
<item>
<title>Trash Talk :: RE: SubSpace Peer Protocol</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79167#79167</link>
<pubDate>Mon, 05 Jan 2009 15:45:00 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79167#79167</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=189&quot; target=&quot;_blank&quot;&gt;Samapico&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jan 05, 2009 10:45 am (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I think it's to have multiple servers handle different arenas in a zone to split the load&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Samapico</dc:creator>
<dc:subject>Trash Talk</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79154#79154" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79167</comments>
</item>
<item>
<title>Trash Talk :: RE: SubSpace Peer Protocol</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79166#79166</link>
<pubDate>Mon, 05 Jan 2009 15:14:04 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79166#79166</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=81&quot; target=&quot;_blank&quot;&gt;k0zy&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jan 05, 2009 10:14 am (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Okay... and why have the servers to communicate with each other? What's the benefit?&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>k0zy</dc:creator>
<dc:subject>Trash Talk</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79154#79154" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79166</comments>
</item>
<item>
<title>Trash Talk :: RE: SubSpace Peer Protocol</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79165#79165</link>
<pubDate>Mon, 05 Jan 2009 14:01:22 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79165#79165</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=988&quot; target=&quot;_blank&quot;&gt;Doc Flabby&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jan 05, 2009 9:01 am (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Is this related to the ini file peer settings i found?
&lt;br /&gt;

&lt;br /&gt;
&lt;a href=&quot;http://forums.minegoboom.com/viewtopic.php?t=7843&quot; target=&quot;_blank&quot;&gt;http://forums.minegoboom.com/viewtopic.php?t=7843&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Doc Flabby</dc:creator>
<dc:subject>Trash Talk</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79154#79154" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79165</comments>
</item>
<item>
<title>ASSS Custom Projects :: RE: &lt;c&gt; drone</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79164#79164</link>
<pubDate>Mon, 05 Jan 2009 12:11:29 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79164#79164</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=1302&quot; target=&quot;_blank&quot;&gt;CaptainPoopface&lt;/a&gt;&lt;br /&gt;

Posted: Mon Jan 05, 2009 7:11 am (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Sorry for bump, but I would really like to get this working. It looks like you've put a great deal of work into it, and I want to play with it.
&lt;br /&gt;

&lt;br /&gt;
I cannot seem to spawn a drone. I've added the cmd_'s for addDrone, spawnDrone and removeDrone; put drone in the modules.conf AFTER objects, and referenced it in the arena.conf. The module attaches successfully. I try ?addDrone and ?spawnDrone (with no arguments) but nothing happens. What am I doing wrong?&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>CaptainPoopface</dc:creator>
<dc:subject>ASSS Custom Projects</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=43449#43449" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79164</comments>
</item>
<item>
<title>Trash Talk :: RE: SubSpace Peer Protocol</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79163#79163</link>
<pubDate>Mon, 05 Jan 2009 03:40:13 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79163#79163</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=1254&quot; target=&quot;_blank&quot;&gt;Snrrrub&lt;/a&gt;&lt;br /&gt;

Posted: Sun Jan 04, 2009 10:40 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
This is by no means a secure protocol. But if your peers are running in the same subnet or you can make sure that nobody's intercepting messages along the way, it's sufficient.
&lt;br /&gt;

&lt;br /&gt;
Then again, if we're on the topic of security and man-in-the-middle attacks, no communication channel within SubSpace is secure so we might as well get the benefits of a stateless protocol and have some way of rejecting 99.99% of likely attacks.
&lt;br /&gt;

&lt;br /&gt;
So while it's not theoretically secure, it's certainly good enough for the purpose it needs to serve.
&lt;br /&gt;

&lt;br /&gt;
-Snrrrub&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Snrrrub</dc:creator>
<dc:subject>Trash Talk</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79154#79154" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79163</comments>
</item>
<item>
<title>Trash Talk :: RE: SubSpace Peer Protocol</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79162#79162</link>
<pubDate>Mon, 05 Jan 2009 03:29:45 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79162#79162</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=516&quot; target=&quot;_blank&quot;&gt;Bak&lt;/a&gt;&lt;br /&gt;

Posted: Sun Jan 04, 2009 10:29 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
that sounds about right&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Bak</dc:creator>
<dc:subject>Trash Talk</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79154#79154" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79162</comments>
</item>
<item>
<title>ASSS Questions :: RE: Loading pymod</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79161#79161</link>
<pubDate>Mon, 05 Jan 2009 03:08:35 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79161#79161</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=9&quot; target=&quot;_blank&quot;&gt;Dr Brain&lt;/a&gt;&lt;br /&gt;

Posted: Sun Jan 04, 2009 10:08 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I've got things compiling, but there are some issues with stack corruption that I'm still investigating.&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Dr Brain</dc:creator>
<dc:subject>ASSS Questions</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79134#79134" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79161</comments>
</item>
<item>
<title>Trash Talk :: RE: SubSpace Peer Protocol</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79160#79160</link>
<pubDate>Mon, 05 Jan 2009 02:48:13 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79160#79160</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=9&quot; target=&quot;_blank&quot;&gt;Dr Brain&lt;/a&gt;&lt;br /&gt;

Posted: Sun Jan 04, 2009 9:48 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Isn't the CRC the same thing as the password? Knowing the CRC is enough to gain access to all of the functionality provided by the password. Seems a silly way to provide security.&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Dr Brain</dc:creator>
<dc:subject>Trash Talk</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79154#79154" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79160</comments>
</item>
<item>
<title>Trash Talk :: RE: SubSpace Peer Protocol</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79159#79159</link>
<pubDate>Mon, 05 Jan 2009 02:03:35 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79159#79159</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=1254&quot; target=&quot;_blank&quot;&gt;Snrrrub&lt;/a&gt;&lt;br /&gt;

Posted: Sun Jan 04, 2009 9:03 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
Peers have to know about each other. Basically, you end up forming a trusted network based on a shared secret (the password).
&lt;br /&gt;

&lt;br /&gt;
To answer your question, yes, the CRCs are compared and the server admins are expected to share a common password for their peer network.
&lt;br /&gt;

&lt;br /&gt;
-Snrrrub&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Snrrrub</dc:creator>
<dc:subject>Trash Talk</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79154#79154" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79159</comments>
</item>
<item>
<title>ASSS Questions :: RE: Loading pymod</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79158#79158</link>
<pubDate>Mon, 05 Jan 2009 01:19:20 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79158#79158</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=9&quot; target=&quot;_blank&quot;&gt;Dr Brain&lt;/a&gt;&lt;br /&gt;

Posted: Sun Jan 04, 2009 8:19 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
I just started working on converting asss to 64-bit. There are some issues with type sizes. A lot of modules use &quot;unsigned long&quot; for no apparent reason. Maybe grel was worried about systems where an int is 2 bytes?&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Dr Brain</dc:creator>
<dc:subject>ASSS Questions</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79134#79134" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79158</comments>
</item>
<item>
<title>ASSS Custom Projects :: RE: Custom bomb trajectory</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79157#79157</link>
<pubDate>Mon, 05 Jan 2009 01:16:04 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79157#79157</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=9&quot; target=&quot;_blank&quot;&gt;Dr Brain&lt;/a&gt;&lt;br /&gt;

Posted: Sun Jan 04, 2009 8:16 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;CaptainPoopface wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Another workaround for disappearing the source player's regular bomb is to give him L1 bombs and make those invisible with 0 damage, or very short alive time. However, if you are &quot;animating&quot; a fake bomb using a series of velocitized bombs with short alive time, will they still have accurate collision as if they were a single bomb? It seems like you would have to dovetail the events carefully to avoid time gaps (possibly creating moments of double damage), and an object traveling faster than a ship and sending a lot of data sounds like a recipe for lag discrepancies. Is that right?&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
The primary problem isn't lag, but rather knowing when a bomb has detonated (and when to stop relaying it along its course).&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Dr Brain</dc:creator>
<dc:subject>ASSS Custom Projects</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79140#79140" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79157</comments>
</item>
<item>
<title>Trash Talk :: RE: SubSpace Peer Protocol</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79156#79156</link>
<pubDate>Mon, 05 Jan 2009 01:03:55 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79156#79156</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=516&quot; target=&quot;_blank&quot;&gt;Bak&lt;/a&gt;&lt;br /&gt;

Posted: Sun Jan 04, 2009 8:03 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
is the crc32 password actually checked? how do they know the password of other zones?&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>Bak</dc:creator>
<dc:subject>Trash Talk</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79154#79154" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79156</comments>
</item>
<item>
<title>LVZ/LVL Questions :: RE: dynamic runtime LVZ options</title>
<link>http://forums.minegoboom.com/viewtopic.php?p=79155#79155</link>
<pubDate>Mon, 05 Jan 2009 00:09:11 GMT</pubDate>
<guid isPermaLink="true">http://forums.minegoboom.com/viewtopic.php?p=79155#79155</guid>
<description>Author: &lt;a href=&quot;http://forums.minegoboom.com/profile.php?mode=viewprofile&amp;u=1144&quot; target=&quot;_blank&quot;&gt;tcsoccerman&lt;/a&gt;&lt;br /&gt;

Posted: Sun Jan 04, 2009 7:09 pm (GMT -5)&lt;br /&gt;
&lt;br /&gt;&lt;span class="postbody"&gt;
yes you can, i think theres a custom module that does that.&lt;/span&gt;&lt;br /&gt;
</description>
<dc:creator>tcsoccerman</dc:creator>
<dc:subject>LVZ/LVL Questions</dc:subject>
<annotate:reference rdf:resource="http://forums.minegoboom.com/viewtopic.php?p=79152#79152" />
<comments>http://forums.minegoboom.com/posting.php?mode=quote&amp;p=79155</comments>
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