http://www.ssforum.net/index.php?showtopic=24574&view=findpost&p=264465
The problem is there is so much kill spam...the poor mobile connection can't cope and gets further and further behind...I will see if theres anything i can optimise. On the emulator it doesn.t have this problem of lagging behind, only when you run it on a real phone it gets laggy.
Dr Brain - Fri Apr 09, 2010 10:29 pm
Post subject:
A next-generation chat protocol is something that would be welcomed. Chatnet is great, but it's too simple for many potential applications.
If you're willing to plumb the depths of the asss core with Arnk and myself, we can probably get a new API to generalize player connections so the code isn't scattered across 10 modules.