whoooooosh!
Samapico - Wed Feb 10, 2010 9:43 am
Post subject:
Only thing you can change with greens are their number (PrizeFactor) and their spawn "radius" (it's actually a square area)
Prize:PrizeFactor:::Number of prizes hidden is based on number of players in game. This number adjusts the formula, higher numbers mean more prizes. (*Note: 10000 is max, 10 greens per person)
Prize:MinimumVirtual:::Distance from center of arena that prizes/flags/soccer-balls will generate
Prize:UpgradeVirtual:::Amount of additional distance added to MinimumVirtual for each player that is in the game.
If I remember right, the description for minimumvirtual is slightly wrong... if you set it to 100, the size of the square area where greens will spawn will be 100x100, which means 50 tiles from center, not 100.
These are subgame settings, but greens are completely handled client-side, so the only thing ASSS can do is send these values to the client and hope for the best.
........ Wellllllllll.... there could be a solution...................... in events where you want greens, you could send a settings packet to the players in there with a huge Prize:MinimumVirtual (i.e. the entire map), and a high prizefactor to compensate the greens spawning everywhere.
But for the players in the pub section, or events that don't require greens, you can reset the green spawn area to the center only. That would take some time for the greens to regenerate correctly after a switch... but it could be something to try out.
You could also adjust the prize weights for each event.
Arnk Kilo Dylie - Wed Feb 10, 2010 1:14 pm
Post subject:
Spawn two fakes that kill each other and create death greens all over the map, if you're okay with using death greens, and massive ?kill spam. There's a solution to most problems--the solution isn't always pretty, though.
Hakaku - Wed Feb 10, 2010 4:15 pm
Post subject:
Well why not simply separate the arenas? Is there a particular reason why they absolutely have to be on the same map?
Samapico - Wed Feb 10, 2010 5:01 pm
Post subject:
Allows you to play instead of speccing... You know when there's a bunch of specs in each subarena... well that would presumably make it so you only get one bunch of specs, more people playing, and you can still chat with everyone from the event.
17th's reason to try to go that way was to keep the low population kind of... concentrated