I set the text that is relevant in bold.
IMAGE0=splash.jpg,1,1,100 <-- 100 is the duration, which is 100/100ths of a second, or 1 second
C-200,C-125,IMAGE0,TopMost,EnterArena,420,0 <-- The formula for this is "C-half of the width of this image in pixels,C-half of the height of this image in pixels"
Look in Example.ini for what each part does.
General Shadow - Sun Nov 15, 2009 5:22 pm
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Ok, i got it
Bak - Mon Nov 16, 2009 11:10 am
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From my understanding only the player that dies will see that image, not the other ones.
General Shadow - Mon Nov 16, 2009 2:10 pm
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im now just editting explode1.bm2 and then overriding the continuum graphic with and lvz file.
Bak - Mon Nov 16, 2009 5:34 pm
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Ahh... clever
Cheese - Sun Feb 28, 2010 1:43 am
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just saw this, why did everyone completely ignore the obvious choice?
theres a way to show an 'advertisement' every time a player dies with an lvz, and you dont need any fancy asss or bots to use it.
Samapico - Sun Feb 28, 2010 4:58 am
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Because he asked how to 'show a pic after someone dies' ... Changing explode1.bm2 can only make you show something that lasts < 1 second or so.
Not sure what you are talking about with these advertisements...