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LVZ/LVL Questions - Pic after death

General Shadow - Sat Nov 14, 2009 8:23 pm
Post subject: Pic after death
Seeing how there is a trait in lvz pics...i didnt think AfterDeath would work so how do you make a pic show up after a dude dies?
Bak - Sat Nov 14, 2009 8:33 pm
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use a or module bot / module to move the lvz into place and then turn it on (it can have a timeout to turn off after some time if you want)
General Shadow - Sat Nov 14, 2009 8:49 pm
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not sure i follow you...
Bak - Sun Nov 15, 2009 1:20 am
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whenever a player dies, move the lvz mapobject to where the player has died and turn on the lvz mapobject
JoWie - Sun Nov 15, 2009 9:06 am
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https://forums.minegoboom.com/viewtopic.php?t=7506
General Shadow - Sun Nov 15, 2009 3:57 pm
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I downloaded the craters module and uploaded it to my zone, added the lvz to the misclevel file and restarted my zone. No pic showed after death.
L.C. - Sun Nov 15, 2009 4:49 pm
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General Shadow, modules like that only work for ASSS. Your zone is currently running on Subgame2.
General Shadow - Sun Nov 15, 2009 4:51 pm
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L.C. wrote:
General Shadow, modules like that only work for ASSS. Your zone is currently running on Subgame2.

Ah ok, so how would I do the After Detah pic then with subgame2?
L.C. - Sun Nov 15, 2009 5:12 pm
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I would set the image as a screenobject, center it horizontally and vertically, and give it a duration. Here is misc.ini for misc.lvz in Jackpot SVS:

Quote:
Outfile=misc.lvz
File=Commands.hlp
File=splash.jpg
[objectimages]
IMAGE0=splash.jpg,1,1,100
[screenobjects]
C-200,C-125,IMAGE0,TopMost,EnterArena,420,0


I set the text that is relevant in bold.

IMAGE0=splash.jpg,1,1,100 <-- 100 is the duration, which is 100/100ths of a second, or 1 second

C-200,C-125,IMAGE0,TopMost,EnterArena,420,0 <-- The formula for this is "C-half of the width of this image in pixels,C-half of the height of this image in pixels"

Look in Example.ini for what each part does.
General Shadow - Sun Nov 15, 2009 5:22 pm
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Ok, i got it
Bak - Mon Nov 16, 2009 11:10 am
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From my understanding only the player that dies will see that image, not the other ones.
General Shadow - Mon Nov 16, 2009 2:10 pm
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im now just editting explode1.bm2 and then overriding the continuum graphic with and lvz file.
Bak - Mon Nov 16, 2009 5:34 pm
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Ahh... clever
Cheese - Sun Feb 28, 2010 1:43 am
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just saw this, why did everyone completely ignore the obvious choice?

theres a way to show an 'advertisement' every time a player dies with an lvz, and you dont need any fancy asss or bots to use it.
Samapico - Sun Feb 28, 2010 4:58 am
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Because he asked how to 'show a pic after someone dies' ... Changing explode1.bm2 can only make you show something that lasts < 1 second or so.

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