Code: Show/Hide ; [mapobjects] section specifies object locations on map. Syntax of mapobject ; specification is following ; <x coord>,<y coord>,<image>,<layer>,<mode>,<display time>,<object id> where ; <x coord> and <y coord> are where upper left pixel of the image is placed on map. ; center is 8192,8192, top left 0,0, bottom right 16384,16384. <image> specifies what ; images is displayed from [objectimages] section and has format IMAGE<number>. ; <layer> is one of following: BelowAll,AfterBackground,AfterTiles,AfterWeapons, ; AfterShips,AfterGauges,AfterChat,TopMost and specifies when the image is displayed ; ie if ships go behind or above it on user screen ; <mode> is one of following: ShowAlways,EnterZone,EnterArena,Kill,Death,ServerControlled ; and specifies when the object is displayed. ; ShowAlways: is default and means that this object is visible. ; EnterZone: object is displayed to players who enter zone for <display time> ; EnterArena: object is displayed to players who enter arena for <display time> ; Kill: object is displayed to players who kill somebody else for <display time> ; Death: object is displayed to players who die else for <display time> ; ServerControlled: object is displayed when moderator issues *objon for <display time> ; <display time> is given in 1/100th seconds ; <object id> is optional number that specifies object id, so that object can be ; turned on and off with *objon and *objoff server command or moved around by bots ; [screenobjects] section specifies object locations on user's screen. Syntax is following: ; <x coord>,<y coord>,<image>,<layer>,<mode>,<display time>,<object id> where ; <image>,<layer>,<mode>,<display time>,<object id> are same as in mapobjects ; <x coord> and <y coord> are coordinates on screen relative to reference points: ; no prefix - upper left corner of screen ; prefix C - screen center ; prefix B - bottom-right corner ; prefix S - stats box lower right corner ; prefix E - below energy bar/spec data ; prefix G - top right corner of specials ; prefix F - bottom right corner of specials ; prefix W - top left corner of weapons ; prefix V - bottom left corner of weapons ; prefix T - top left corner of chat ; prefix R - top left corner of radar ; prefix O - top left corner of radar text ; note that x and y can have different prefixes, R-10,B-10 for example ; see also refpoints.gif |