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AllowPrerelease=1
// 0 = People with newer Continuum clients are not allowed to enter // 1 = People with newer Continuum clients are allowed to enter and play ForceContinuumOnly=1 // 0 = The Continuum client is not required to be able to connect to the zone; old Subspace v1.35 clients will be able to connect // 1 = The Continuum client is required to be able to connect to the zone AllowVIEClients=0 // 0 = Disalllow people from playing in your zone with the old Subspace v1.35 client // 1 = Allow people to play in your zone with the old Subspace v1.35 client ForceObsceneCheck=1 // 0 = Normal or obscene checking on usernames is disabled // 1 = Obscene checking on usernames is enabled CheckWeapons=1 // 1 = Will kick players that are violating the zone security settings through invalid or impossible uses of weapons if SecurityKickoff under [Security] in server.cfg is set to 1 CheckFastBombing=1 // 1 = Will check to see if a player is invalidly firing more bombs than possible |
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ArenaMode=5
// 1 = Any player can create their own subarena // 2 = Only moderators (Mod) and above can create subarenas // 3 = Only super moderators (SMod) and above can create subarenas // 4 = Only system operators (SysOp) can create subarenas // 5 = All subarenas will use spawn.cfg for settings, only system operators (SysOp) can create subarenas [Default] |
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#4 - I honestly never understood the purpose of passwords in a directory list server. The only advantage it serves is to ultimately block all access except to a few limited zones. As far as I know, Continuum doesn't block duplicate zone names, so I don't really see how a zone can be compromised without it really going through all the trouble to have the same name, ip, and port. Even then, the directory server should refuse such a connection under the precedence that it already exists. |