myke wrote: |
http://sscx.net/asss asss was originally made for linux but it was created for windows too at first by catid a seperate person but the original creator made a windows version and yeah it's open source |
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If I do, I intend to add a lot of anti-cheat protection on the server side. |
elux wrote: |
one thing I'm still trying to understand is why all the bitmaps were renamed to .bm2 and all the wavs to .wa2 .. was this to prevent people from accidentally editing them? |
EdTheInvincible wrote: |
Well, I can't play their .flc files with anything else than ss.. |
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we'll adapt ASSS to let your protocol and youll be able to play with Continuum clients without a hitch.
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in what units are thrust and rotation in the settings? i dont think they are pixels/10s.. (?) |
Cyan~Fire wrote: |
Smong and I had a debatea about the readability of this, but rotation is in 90°/hundredths of seconds (That is, 400 for a full rotation in 1s). AFAIK, nobody knows what thrust is in. |
MGB wrote: |
That said, someone want to start a Subspace Physics wiki with all these equations? |
Mr Ekted wrote: |
You are proceeding with this given Snrrrub's correct comments about encryption? If so, I'd like to know how you plan for your client ever to be used. |
Mr Ekted wrote: |
2. Most people who program think they are good, and they have no idea they suck. |
elux wrote: |
in terms of copyrights and trademarks for "Subspace", does anyone know what the rules are? |
Ekted wrote: |
1. .... 2. .... 3. .... |
elux wrote: |
one thing I'm still trying to understand is why all the bitmaps were renamed to .bm2 and all the wavs to .wa2 |
EdThe... wrote: |
Well, I can't play their .flc files with anything else than ss.. |
Gravitron wrote: |
[..]5. Ekted's entire role in continuum client was the skins. |
Anonymous wrote: |
Right now I have the warbird flying around a very basic map... still need a lot of work. |
elux wrote: |
Persistence is key. If that means I need to write subspace from the ground up with new protocols and a new server (or adapt current ones) .. then so be it. |
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I am quite possibly the most qualified person in all of SS to make a new client |
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When people ask questions, I give them honest feedback. |
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Like I've said 100 times before, it couldn't replace Cont because they would just change the encryption. Yes, even if I did it.
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Grav wrote: |
Since Ekted decided to turn this onto a trash thread |
Mr Ekted wrote: |
We can still all go back to VIE. |
Maverick wrote: |
[..]
VIE server is downloadable somewhere? |
Gravitron wrote: |
*Watchgreen
EG is full of moderators, all sitting on their buttocks and abusing. Maybe if they have a person suspected of abusing green prizing they will have something else to focus on other than prizing themselves and sniffing flag locations in an all-moderator-private-team. Server side can detect twister, like it detect softice. Server side can force players to download and run 1.35 client. SubSpace is humans against humans, which also includes staff against cheaters. About time staff be more privvy and trained to actually do good for their zone community, instead of just act as if they are the leet-messiah. Thing is, as long as a cheat is done on a massive scale, and affect a certain aspect in an obvious way, then it WILL be caught. |
Cerium wrote: |
Oh, and most randomization uses seeds, so technically the server _could_ tell which greens players should be getting |
Gravitron wrote: |
They do?
I did notice that prizes and shrapnel are unsynched in continuum. However, in VIE I could've sworn that prizes and shrapnels were synched, for the most part. |
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Server side can detect twister, like it detect softice.
Server side can force players to download and run 1.35 client. |
Gravitron wrote: |
However, in VIE I could've sworn that prizes and shrapnels were synched, for the most part.
Like, if you pick cloak, and the other guy is also a cloaker, he also got cloak. |
Gravitron wrote: |
it can force you to d/l any client |
Gravitron wrote: |
continuum protocol was broken and people are already doing that |
Gravitron wrote: |
Looking at duels in SVS, shrapnel is largely unsynched in continuum. |
Mine GO BOOM wrote: |
[..]
The protocol is pretty much open to the public. Now, if you mean the encryption, I have not seen any evidence of this at all. |
Gravitron wrote: |
Well, during VIE shrapnel always seemed to work quite fine to me.
Also, in continuum the prox triggers seem to malefunction quite frequently and many oddities occured whereas they should not had, compared to past VIE experience. |
Gravitron wrote: |
Doesn't the server do more than just receive a version number?
Server also look at checksum and CRC I believe. |
Ekted wrote: |
Cont makes some attempt to protect other sensitive data |
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are you saying that Jeff is korean grade quality |
Mr Ekted wrote: |
Anything bouncing around that is off by even a pixel on 2 different screens can end up 1000's of pixels apart. Ships explode for no reason to you, etc. |
Cerium wrote: |
X/Y as in where the bomb was fired from, or where it exploded?
If its the latter, then wouldnt shrap almost always be out of sync? |
Gravitron wrote: |
So, might as well not play at all anyway, being banned isn't bad. Yankee used to try and ban me for years, and I would laugh and bypass it. |
Grav@Work wrote: |
SOE didn't "get onto troubles", not over INF anyway.
The auto banning was a bit hyperactive and oversuspecious, it was only doing a few hours/one day netbans. It was basically meant for a small delay suspension while admins reviewing the log to make decision if its system fault or you go on life time ban for cheating. Most of these bans were made due to speedhacks, and they got what they had coming. |
Code: Show/Hide #define _WIN32_WINNT 0x0400
#include "stdio.h" #include "windows.h" int main(int argc, char* argv[]) { int x = 0; printf("hello"); CreateThread(0,0,DebugCheckThread,0,0,0); while(1) { x++; } return 0; } DWORD WINAPI DebugCheckThread(LPVOID pParam) { int flag = 0; while(1) { if((IsDebuggerPresent() == 1) && (flag == 0)) { MessageBox(0,"Can the debugger stop this from being displayed?", "?", MB_OK); flag = 1; } } } |