True, but the multi-tile objects are really a special case.
numpf - Fri Apr 01, 2005 2:48 am
Post subject:
As ek said I meant the animated object tiles to be a special case, hence "(all?)". Doesn't seem unreasonable to disallow any kind of overwrite w/o a modifier key, but that's just a choice. I know the map binary and I know that for special tiles only the upper-left tile coord is listed, that's why I phrased the awkward way I did.
24bit color support makes no sense without support in the client. SS maps are just the tileset bitmap with tile position data appended, so if you open a map.lvl with paint and save-as a .bmp, you'll have the tileset. Works with GIMP too.
-numpf
Smong - Mon Jun 20, 2005 12:29 pm
Post subject:
I'd like to say tile 251 is used internally by the map editor for painting regions. The good news is 243-251 all do the same thing apparently, so just use 243 instead.