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Misc User Apps - dusted 0.3.3 (win/linux)

Smong - Mon Mar 07, 2005 2:41 pm
Post subject: dusted 0.3.3 (win/linux)
Added a rectangle tool, I'm sure there's other things, I just can't remember.
Started a new topic because the last one sort of degraded into a name fest.
http://forums.minegoboom.com/viewtopic.php?p=29762#29762


EdTheInvincible - Mon Mar 07, 2005 2:54 pm
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very nice, good job smong.
i have one problem with it tho. i have a localized keyboard, and i have problems typing ? < and > (they show up as different characters). You might want to fix that.
It would be very nice if it had a retiling tool as well, as the ones out there totally suck.
Smong - Mon Mar 07, 2005 3:04 pm
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I'm not really sure of a solution as I don't know how to do locales and stuff (I would need win/linux code for that too). First I need to detect that your keyboard is different, then I think I would need to know <>? before and after shift.
D1st0rt - Mon Mar 07, 2005 7:27 pm
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could you set the key bindings in a cfg file?
Smong - Mon Mar 07, 2005 8:05 pm
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I suppose I could. So anyone want to post their unusual keymapping? I think it's usually keys around shift+2, shift+3 and shift+<the keys to the right of L>.
SuSE - Tue Mar 08, 2005 12:57 am
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pffft what kind of irresponsible company produces keyboards with stuff like that out of place
Dr Brain - Tue Mar 08, 2005 7:31 am
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It's only a matter of time before every person on the face of the earth speaks English.

Resistance is futile.
Phyran - Tue Mar 08, 2005 12:00 pm
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"Engrish" u mean
D1st0rt - Tue Mar 08, 2005 2:51 pm
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English is the language of $
SuSE - Tue Mar 08, 2005 6:18 pm
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I'm not certain about that. Maybe 99% will be able to say "sex", "beer" and "food" in English.

It's not really a problem, though, since so much of English is taken verbatim from other languages.
Night_Fox - Wed Mar 09, 2005 6:59 am
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Cool nice work Smong, you´ll get a hugh kiss icon_wink.gif
Maverick - Wed Mar 09, 2005 9:20 am
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I especially like the support for special tiles - thats why I'm using it now. Still I am missing the extra tile features SSME had - like square, line, oval tiles at once.

The resemblance with real continuum is done very well and because of that its quite easy to use (although i'm still trying to get used to the middle button = delete tile). Awesome icon_smile.gif

P.S. Someone should implement special tiles into SSME icon_smile.gif
Smong - Wed Mar 09, 2005 11:06 am
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You can use ctrl+left click in some empty space to pick up the blank tile, then you can erase with left click.
Maverick - Thu Mar 10, 2005 5:45 am
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Whats new to 0.3.3 ?
Maverick - Sun Mar 13, 2005 8:57 am
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I <3 the Pickup feature.

Can you add so that once shift button is pressed the tiles can only be placed in a straight line (from the point the shift button was pressed)?
Smong - Sun Mar 13, 2005 9:29 am
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I plan to add a rectangle frame and line tool in the future. I'm also thinking of a script file to define custom region types, such as autowarp.

Does anyone have problems maximising the window in windows?
Bak - Sun Mar 13, 2005 6:31 pm
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Maximizing worked fine, although I got some strange behavior at times (like I couldnt click on a tile, it would just paint the current tile under the tileset window). After having trouble recreating the bug, I decided to give up.
myke - Mon Mar 14, 2005 11:06 pm
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nice, i like it, so far i haven't had any problems with it just gotta get used to it since i'm used to SSME
Maverick - Tue Mar 15, 2005 5:06 am
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Smong wrote:
I plan to add a rectangle frame and line tool in the future. I'm also thinking of a script file to define custom region types, such as autowarp.

Does anyone have problems maximising the window in windows?


great!
Maximizing in windows works fine, although moving the window border (making it larger) sometimes doesn't update the map/screen. It updates as soon as you release the border though.
numpf - Wed Mar 30, 2005 2:42 pm
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- the SS shrtfont.bm2 is brutal at high resolutions. If you don't want to wander outside traditional SS rendering and support TTFs, support font switching or at least make tallfont.bm2 the default. Fairly big usability problem for me.

- Imo default should be disallowing placement of special (all?) tiles in 'impossible' places, not overwrite. Modifier key for overwrite.

- I don't think SS map editors should have filled rectangle tools, or if they do, they should require you to click-through a warning dialog on first-use. Filled rects cause an FPS hit due to the sheer number of blts. A click-through warning would say that, and that the best way to achieve a visually filled area is to have a tile outline with an LVZ map object inside.

- Make radar F# togglable.

- If/When you get to line-tiling, make lines axis-restricted by default, with a modifier key for free placement. Diagonal tiling is cute, but without angled physical surfaces, x=c/y=c lines are more physically natural.

Other than that, thanks for writing something I can use without booting over to windows.

-numpf
Smong - Wed Mar 30, 2005 4:31 pm
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What do you mean by imposible places? Do you mean placing a stamp near the bottom/right edge?

The filled rectangle tool was originally so you could paint regions quickly. As for a click through box, I'm not going to invent my own UI components inside SDL. I am slowly learning gtk and would rather code a map editor in that so you can enter parameters for regions and stuff.

Radar toggle, ok (I'll change the radar generation algo so it's faster). I'll also make it so if you click in the radar it warps you there. Just found a bug if you have the palette open, and then hold alt and paint where the palette would be.
Anonymous - Wed Mar 30, 2005 9:43 pm
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impossible = overlapping an existing tile.

A warning could be on the console, or could be a popup like f2/esc that says 'enter to continue' or similar. Doesn't need to be a UI component in the context of a framework, just an extremely limited-purpose graphic.

-numpf
Maverick - Thu Mar 31, 2005 3:19 am
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Smong;

- How do you create a new region?
- How can you replace a new tileset to a map? (How about 24-bit support for this $ )
- Can you extract the tileset from a map?

Dusted can become a real good replacement for SSME because I am getting sick of SSME's limitations. icon_smile.gif
Anonymous - Thu Mar 31, 2005 9:47 am
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Overlapping existing tile? The reason I'm having trouble understanding this is you're making it sound like you should only be able to add tiles to empty spaces and not edit tiles already in place.

- How do you create a new region?
?mkrgn <name>
To remove one, first select the region with the ticker and use ?remove.
Region support is minimal so there aren't any other features (like save regions).

- How can you replace a new tileset to a map? (How about 24-bit support for this $ )
Just do ?go <whatever.bmp> and then ?save <whatever.lvl> and there you have a map with tileset whatever.bmp (any bit depth).

- Can you extract the tileset from a map?
In the graphics folder there is a bmp called 'last-tiles.bmp'. Not sure why you asked for this feature, mspaint does the job nicely.
Mr Ekted - Thu Mar 31, 2005 2:32 pm
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-Smong- wrote:
Overlapping existing tile? The reason I'm having trouble understanding this is you're making it sound like you should only be able to add tiles to empty spaces and not edit tiles already in place.


True, but the multi-tile objects are really a special case.
numpf - Fri Apr 01, 2005 2:48 am
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As ek said I meant the animated object tiles to be a special case, hence "(all?)". Doesn't seem unreasonable to disallow any kind of overwrite w/o a modifier key, but that's just a choice. I know the map binary and I know that for special tiles only the upper-left tile coord is listed, that's why I phrased the awkward way I did.

24bit color support makes no sense without support in the client. SS maps are just the tileset bitmap with tile position data appended, so if you open a map.lvl with paint and save-as a .bmp, you'll have the tileset. Works with GIMP too.

-numpf
Smong - Mon Jun 20, 2005 12:29 pm
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I'd like to say tile 251 is used internally by the map editor for painting regions. The good news is 243-251 all do the same thing apparently, so just use 243 instead.
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