For the powerball animation, each of the three rows is a completely different animation. The first row is the normal 'alive' ball animation. The second row is how the ball appears just after someone throws it, or when it's lagging. The last row is the trail of the ball.
Open up the default powerb.bm2 file in your graphics folder, you'll probably recognize those.
And yes, you can do this with just about any sound or graphic files. For example, if you put a file named bg01.bmp in a LVZ file, that graphic will replace the default one where it appears in the background.
However, you cannot change the animation sequence for these objects. Unanimated objects cannot be animated, and if the animation is, for example, 10 frames wide and 4 frames high in the default graphic, that's also how it will be shown for a replacement graphic.
You can even change most of the colors in the interface with colors.bm2 and gradient.bm2; however, this is a bit more complex, and there are other topics around here about these 2 files.
I mentioned something about sounds; if you include a WAV file (no mp3) in a LVZ, you can also replace default sounds in your arena.
RutRow - Fri Oct 03, 2008 1:19 pm
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Awesome... Thank you very much...