50% Packetloss wrote: |
1. Java is like the sesame street of programming langauges |
MERVBot.ini wrote: |
Maximum number of in-game spawns (3 is absolute maximum for remote zones) |
Cerium wrote: |
Solo: Even if/when ASSS is used globally, you still have the issue of trust. Are you really going to run code directly on your server unless you write it yourself? |
Cerium wrote: |
the server is a far more sensitive environment where less people will have access to |
I wrote: |
I know executing code on the server would be more dangerous than in a seperate process or even a seperate system |
Smong wrote: |
Even Asss tells you how to run it in the userguide and provides two obvious scripts, run-asss and asss.bat! |
Leip mannetje wrote: |
I am real fan of Mervbot. It got so many features you can do everything with it. It supports MySQL with a simple add-on class and its as stable as you make the plugins you load onto it. |
Smong wrote: |
A long time ago I had a look at twcore and it wasn't immediately obvious how to setup/run it, so I gave up.
I just spent 20min looking at hybrid and couldn't get it to run. Errors executing the .jar files (failed to load Main-Class). I found the config files though. Even Asss tells you how to run it in the userguide and provides two obvious scripts, run-asss and asss.bat! Mervbot has multiple configuration files, but actually runs unlike hybrid/twcore. So I think I deviated from the original topic a bit. And I'm sure once the java bots are setup they run just fine, after all you only need to set them up once. |
Anonymous wrote: |
[..]
Also, the TWCore in its current state is not exactly what Id call stable. It lacks reconnection support, if the hubbot shuts down the entire core dies instantly without giving the bots a chance to cleanup, you cant send messages very fast or else theyll be dropped locally, it must be logged in as sysop, any names you plan on using for the bot must be registered before hand, and every bot ever made using the TWCore shares the same machineID/permissionID. Pray you never ban a player who also has that mac ID. |
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I never could have written the Area bots on Merv. |
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I never could have written the Area bots on Merv. Lots of people have tried, though. I've yet to see anyone succeed |
Maverick wrote: |
One of the few things I can say of TWCore is that it uses less connection recources |
2dragons wrote: |
Program in reconnection support if you want or place inside a while true loop in a batch/bash script. I've never had the hubbot die on me, there is no reason it should, and there has never been anything to suggest problems with the hubbot, besides it is a bot, so reprogram it if you'd like. =) You can send messages as fast as you want, perhaps you used an old version of TWCore which dropped packets due to a clustering problem. |
Cyan~Fire wrote: |
And TWCore uses less than that. |
liito-orava wrote: |
[..]
I have no trouble running say three SS clients on one zone. Now assuming MERV only takes 40% of bandwidth when compared to SS session, wouldn't that mean I should be able to run at least 7 bot spawns? |
BDwinsAlt........ wrote: |
2.It will only hold up to 9 or 10 plugins at a time. (why would you use more anyways?) |