| Smong wrote: |
| Message to the rookies:
It only works with Asss servers. You can run it using "java chatnet" (use a command prompt, batch file, make a shortcut, whatever). |
| Cyan~Fire wrote: |
| You're not in the right directory apparently. You have to either go to the right dirctory (using 'cd') or type the full path after 'java'. |
i'm just stupid.
| pixel wrote: |
| but what's the command prompt? |
| pixel wrote: |
| Oh Cyan, your avatar is so awesome.. The Dark Side Of The Moon!
i love pink floyd |
| Quote: |
| "C:\Program Files\Java\j2re1.4.2_03\bin\javaw.exe" -jar "%1" %* |
| The client wrote: |
|
Connection refused (TCP) |
| Smong wrote: |
|
It only works with Asss servers. |
| Quote: |
| Connection refused (TCP) |
| Smong wrote: | ||
| 'Chatnet' is a TCP protocol specifically for chatting in subspace without the need of a game client.
[..] It also saves bandwidth because only the text is sent to and from chatnet clients (as opposed to position packets). [..]
|
| TCP handshake wrote: |
|
C2S: Hey - I gonna send you a packet! (SYN) S2C: That's OK! (ACK) C2S: 'DATADATADATADATADATADATA' C2S: Here you have a checksum! (SUM) S2C: That's my checksum! (SUM) C2S: Sending packet is over! (CLOSE) S2C: OK! (ACK) C2S: Hey - what about the next packet! (SYN) [...] (next packet) |
| UDP on the other hand wrote: |
|
C2S: 'DATADATADATADATADATADATA' C2S: That's my Checksum! (SUM) [...] (next packet) |
| Dr Brain wrote: |
| Haha. Yet again, Qndre is clueless. |
| Mine GO BOOM wrote: |
| Qndre: Each is for its own. TCP is good for reliable data, where speed doesn't matter. If it takes 50 ms or 500 ms for a text message to get sent, it doesn't matter. UDP is for speed, where packet order does not matter. |
| Dr Brain wrote: |
|
And because you get a LOT of extra packets, you do waste bandwidth. |
| Mr Ekted wrote: |
|
TCP is much better for raw chat, and it uses much less bandwidth, especially in an arena with people playing. |
| Qndre wrote: |
|
Right. If you use UDP, you also get the other player's position, etc.! [...] If you only want an ASSS client (and don't want to use it at subgame2), using TCP is a good idea. |
| Cyan~Fire wrote: |
| This is a chat only client. Why wiould you want position packets? |
| Anonymous wrote: |
| hm...unfortunately I can't download it because it is blocked from here :( anyway you could mirror it? |