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Announcements - Continuum 0.38pr2 (link to file included)

Mine GO BOOM - Sun Mar 09, 2003 11:21 pm
Post subject: Continuum 0.38pr2 (link to file included)
PriitK wrote:
Continuum 0.38 pre-relase 2 is available for public testing.
You can download it from http://subspace.edome.net/files/Continuum038pr2.zip. Unzip it to your Continuum directory and run Continuum038pr2.exe. Note that 0.38pr2 doesn't read old Subspace graphics and sound DLLs anymore, so you need to install Continuum 0.37 full package if you have used Subspace to Continuum update in the past. Continuum 0.37 is available at
http://www.subspace.net/continuum.shtml

You can test pre-release version in SSCU Continuum testing zone and can't use it in regular zones yet unless you are in zone's vip list.

Report bugs using Help -> Report Bug in Continuum main menu

Important note to zone sysops: 0.38pr2 requires SubGame 1.34.13 or newer.You'll get randomly disconnected with older SubGames


Information about Continuum 0.38 prerelease #2:

Quote:
Continuum 0.38pr2
-----------------

Gameplay
* fixed point blank bomb shrapnel doing full damage, istead of inactive
shrapnel damage as it is supposed to
* fixed driver stealthing entire turret
* fixed crash when somebody attaches you at same moment when you go to
spectator mode
* added support for specifying spawn location and radius per team is
settings
* added support for new configuration variable Misc:AntiWarpSettleDelay
which
will activate artificial anti-warp for given amount of time after
attching,
portaling and warping. This should fix "getting past anti" bug in flagging
zones

User Interface
* fixed auto commands not beeing sent when there is not any chats in profile
* fixed character keys not working as PREV/NEXT key in menus
* fixed arena list not working with many areas (50+)
* moved first 2 previously hardcoded help pagas into Commands.hlp so they
can
be changed too by including Commands.hlp to lvz file

Graphics
* added support for lvz objects in multiple lvz files. In earlier versions
only
objects from last lvz where used
* added support for *objset command with multiple objects
* fixed "move object" packet handling
* added support for GIF, PNG and JPG files in addition to BMP. This should
help
reduce lvz file size
* reworked lvz loading logic. image, audio and help files and now loaded
directly from lvz file instead of extracting all files and saving to disk.
files are now loaded in following order: 1. zonedir\arenaname (arenaname
(public) can be used for main spawn), 2. active lvz files, 3. zonedir,
4. graphics/sound dir, 5. Continuum dir.
* added support for 16, 24 and 32-bit display modes

Sound
* fixed not beeing able to set music volume to higher after setting it once

Misc
* fixed zone setting BounceFactor 0 crashing Continuum
* fixed frequent 'Packet tampering' server messages caused by incorrect
retry
handling when packet got lost during initial handshake
* added support for hashed passwords
* better timer synchronization with server
* fixed Continuum not starting sometimes when clicked on icon

Menu/Chat
* fixed menu window creeping when taskbar was not auto-hide
* minimize zone selection logic to speed up gfx loading
* fixed bug in display of zone specific ships
* ignore left button while in right-click zone info mode
* fixed proxy/zones dialogs affect on zone pings
* fixed " #" is pub msg not squad msg, show blue
* don't flash chat for 5 seconds upon opening to avoid flash for existing
text
* fixed rare crash on exit
* added color depth to menu and profiles
* added "show default resolution" and "disable clipping" to advanced
graphics
options
* added web links, news, help, banner editor to chat menu
* updated URL's

SOS - Sun Mar 09, 2003 11:57 pm
Post subject:
Wee icon_smile.gif
k0zy - Mon Mar 10, 2003 8:41 am
Post subject: Re: Continuum 0.38pr2
Quote:
* added support for 16, 24 and 32-bit display modes


YES!!!!

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
Dr Brain - Mon Mar 10, 2003 10:25 am
Post subject:
Absoulty awesome!
Doggeti - Mon Mar 10, 2003 10:53 am
Post subject: Re: Continuum 0.38pr2
Wow, this sounds like the perfect Continuum new_multi.gif but I didn't understand one point:

Mine GO BOOM wrote:
Graphics
* added support for lvz objects in multiple lvz files. In earlier versions
only objects from last lvz where used

Mine GO BOOM - Mon Mar 10, 2003 2:06 pm
Post subject:
This means that you don't need my makelevel anymore. Instead of having 1 lvz with the objects, each lvz can contain its own. This is now because the client doesn't extract the lvz's to files anymore. So you can have a lvz for just the stats box, a lvz for the timer/score box, and they can co-exist with each other (as long as the *objon's don't over lap).
k0zy - Mon Mar 10, 2003 6:15 pm
Post subject:
Just to make sure...
I'm adding gif, jpeg and png support to lie at the moment...

Everything that has been done with a bmp, i.e. animated images, can now be done in the other formats?

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
Picano2.0 - Mon Mar 10, 2003 6:55 pm
Post subject:
Im so happy i could kiss someone!

These are just what warp2, err ummm, i mean continuum needs.

BTW warp2 will be possible for 56k ^_^
AolguyVer8.0 - Mon Mar 10, 2003 7:10 pm
Post subject:
shhiiiit...... *drool* now i can use my aimation maker ^^ when is this .38 gonna be made? new_bigcrowd.gif new_multi.gif

did u look at my army?
new_snipersmilie.gif new_2gunsfiring_v1.gif grav_flamethrower.gif grav_bigger.gif grav_flamethrowingsmiley.gif grav_furious.gif grav_guns.gif grav_mgun.gif grav_rocketwhore.gif sw_fight.gif ac_bomb.gif
Anonymous - Mon Mar 10, 2003 7:57 pm
Post subject:
Multiple lvz's with their own object definitions and the ability to use compressed formats is priceless. Excellent updates all around. Hope to be forcing Continuum 0.38 soon.
Dr Brain - Mon Mar 10, 2003 8:24 pm
Post subject:
MGB, do you have an eta for the release?
Anonymous - Mon Mar 10, 2003 9:36 pm
Post subject:
Animated banners please
ExiSteNzZ+ - Mon Mar 10, 2003 10:17 pm
Post subject:
icon_cool.gif
Anonymous - Mon Mar 10, 2003 10:56 pm
Post subject:
* added support for GIF, PNG and JPG files in addition to BMP. This should
help
reduce lvz file size
---------


r0x0r
Mine GO BOOM - Mon Mar 10, 2003 11:02 pm
Post subject:
Quote:
* added support for GIF, PNG and JPG files in addition to BMP. This should help reduce lvz file size


Please note, this is just the exact same thing as converting the bmp to a different format. It will NOT read animated gifs correctly. You still have to use the big # by # format that bmp's are in.
Anonymous - Tue Mar 11, 2003 9:30 am
Post subject:
That is awesome dude.
Anonymous - Tue Mar 11, 2003 9:32 am
Post subject:
When is Continuum .38 goin to be released?
Dr Brain - Tue Mar 11, 2003 9:54 am
Post subject:
subspace.net says today (if all goes well)
SVS - Tue Mar 11, 2003 10:09 am
Post subject:
This is just a pre-release however meaning that most of you will be unable to use it in the zones you frequent most often and it also means zones will not be incorperating these features for awhile.

This will actually mean something when Ctm .38 is released. Until then have fun with the pr, it does crash less icon_wink.gif
Anonymous - Tue Mar 11, 2003 1:32 pm
Post subject:
As soon as it gets released I'll be sure to post it up on www.continuum-central.com in the downloads section.
Rowen - Tue Mar 11, 2003 3:28 pm
Post subject:
Of course you will be able to find it at SubspaceDownloads.com when it comes out, we have no limit anymore so it shouldn't lag like the last server icon_smile.gif
Kill9mm - Tue Mar 11, 2003 3:46 pm
Post subject:
Mine GO BOOM wrote:
Quote:
* added support for GIF, PNG and JPG files in addition to BMP. This should help reduce lvz file size


Please note, this is just the exact same thing as converting the bmp to a different format. It will NOT read animated gifs correctly. You still have to use the big # by # format that bmp's are in.


Hey MGB. Need some clarification regarding image formats.

For .gif format, does .38 support multiple colors and transparencies? For example, can you define your own transparency block, or does Continuum still force jet black as the main transparency?

For .png format, will there be support for multiple translucency layers?

Thanks for clarifying the fact about animations, and how they still need to be layed out in a grid. That'll save lots of dev time.
SOS - Tue Mar 11, 2003 4:02 pm
Post subject:
Since MGB said that it's basically the same as converting to BMP, I'd guess no extra format features.
Kill9mm - Tue Mar 11, 2003 4:16 pm
Post subject:
Oh ok. thanks
Kill9mm - Tue Mar 11, 2003 4:24 pm
Post subject:
I was thinking... what is the recommended way of delivering the different bitdepth graphics? You can't just use all 32bit graphics because the benefit of using less bitdepth graphics is the smaller file size. For example, someone with a slower computer is going to want to run 8 or 16 bit -- and definitely not 32bit. So with LVZ file format, how would you go about delivering the bitdepth version of your zone's graphics dependant on their screen resolution?

I suppose if there's no real answer to this, I'll just export all my graphics as 16bit png files, as that is the easiest to scale. But it still doesn't make much sense for running a smaller bitdepth if the graphics a client is loading are 32bit. It matters little what depth you draw them.
Mine GO BOOM - Tue Mar 11, 2003 4:32 pm
Post subject:
PrittK wrote:
> For .gif format, does .38 support multiple colors and transparencies?

No, it is better to do some work when preparing images than doing it at
client real-time.

> For .png format, will there be support for multiple translucency layers?

No translucency support yet.

Kill9mm - Tue Mar 11, 2003 7:00 pm
Post subject:
How do you recommend optimizing graphics for continuum? (referencing multiple bit depths).
SuSE - Wed Mar 12, 2003 3:16 pm
Post subject:
Mine, just some more clarification. Makelevel is not needed to separate things anymore, but it will still make functional .lvz's, right?
Kill9mm - Wed Mar 12, 2003 3:24 pm
Post subject:
Akai wrote:
Mine, just some more clarification. Makelevel is not needed to separate things anymore, but it will still make functional .lvz's, right?


Good point. So buildlevel is the preferred and tested lvz compiler?
SuSE - Wed Mar 12, 2003 4:01 pm
Post subject:
What I assume is that makelevel (or clc) will still work fine if you just use them as you would buildlevel. You'll just still have to be careful not to add files twice.

I'm not sure, however, it's just nice to be certain.

I plan on just using buildlevel, but I'd like to know this.
Disturbance - Thu Mar 13, 2003 7:34 am
Post subject:
Sounds great, what I would REALLY love to see is a inda transparent AW radus on radar, would have to be for your own aw, to stop all that "OMFG I had AW" when you think they are in your area icon_wink.gif

Other than that, looks great GJ
Gravitron - Thu Mar 13, 2003 11:58 am
Post subject:
An excellent suggestion dist!
I second.
Anonymous - Sun Mar 16, 2003 2:12 pm
Post subject:
This always pissed me off...

When you press F2 four times you get the people split into freqs. It would be nice to see not only that but each persons Kills/Deaths and each persons Squad. You could add it so the fifth f2 would equal this or the fourth would show all of this.

Would this be possible??? Priitk?
Anonymous - Sun Mar 16, 2003 2:17 pm
Post subject:
to mine Go boom as well, or whoever is doing the programming.
Helicon - Sun Mar 16, 2003 7:26 pm
Post subject:
suggestions? that's what the subspace community calls spilling off steam... up into the air, away they go
METHODZ - Tue Mar 25, 2003 4:02 am
Post subject:
I clicked it said, Failed to load dynamic link library measures.dll
SuSE - Tue Mar 25, 2003 4:49 pm
Post subject:
you mean menures.dll ? I believe PR2 does not come with one - use the one from your 37 directory or put your pr2-38 files into the same directory as 37
Gravitron - Tue Mar 25, 2003 5:58 pm
Post subject:
Who the hell runs 8bit nowdays?
Maybe the comps at the goverment and civil service offices, those are ussually out dated since they buy cheap stuff to save on budget.
But I doubt any normal person got a comp that can't function in 16bit, unless they're poor like kenny.

雷
Torr - Sat Mar 29, 2003 7:42 pm
Post subject:
ac_whaasup.gif

When is it going to be released so i can use it in SSCU Trench Wars???

grav_update.gif
Gravitron - Sat Mar 29, 2003 8:24 pm
Post subject:
Aren't you that guy who stalked roof-tiles trying to get coowner in his zone?
Torr - Sat Mar 29, 2003 10:02 pm
Post subject:
Gravitron wrote:
Aren't you that guy who stalked roof-tiles trying to get coowner in his zone?


1) no i am not.. i do not even know what you are talking about when you say "stalked roof-tiles"

2) i do not know who coowner is.

i only just registered for this forum to get an update on the Continuum .38 release date.
Gravitron - Sun Mar 30, 2003 4:53 am
Post subject:
http://forums.minegoboom.com/viewtopic.php?t=690
Smithy101 - Wed Jan 28, 2004 8:57 am
Post subject:
Awesome new_borgsmile.gif new_asthanos.gif
SuSE - Wed Jan 28, 2004 9:24 am
Post subject:
dude, you just bumped a nearly year-old topic

now you die
Pincode - Wed Jan 28, 2004 10:45 am
Post subject:
rofl
ExplodyThingy - Wed Jan 28, 2004 11:10 am
Post subject:
BUMPAGE
D1st0rt - Wed Jan 28, 2004 12:56 pm
Post subject:
LMFAO
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