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LVZ/LVL Questions - .lvl to image file

RanJado - Sat Feb 14, 2004 11:24 pm
Post subject: .lvl to image file
Is there a way to convert a .lvl file to a image file(.bmp, .gif, .jpg, .png, etc , etc). I'm sure there probably has to be some guy who thought "hey, i would like to make an image file out of the .lvl so the people playing can have a full map out of the area".

hopefully some one here can help.
CypherJF - Sat Feb 14, 2004 11:34 pm
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Yes, there is a program called FACTs, you can grab it off of ssdownloads.com --

http://ssdownloads.com/index.php?act=file&fid=173

then click the 'deconvert' - and it'll create a 1024x1024 BMP file of your map.
Mine GO BOOM - Sat Feb 14, 2004 11:39 pm
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Please, after you make it into a bmp, convert it to gif or png afterwards. Greatly reduces the size.
CypherJF - Sat Feb 14, 2004 11:42 pm
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Oh yes, I forgot to mention that icon_smile.gif...
Smong - Mon Feb 16, 2004 7:57 am
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~cough~ ?savemap <mymap.bmp> ~cough~
Mine GO BOOM - Mon Feb 16, 2004 10:49 am
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Smong wrote:
~cough~ ?savemap <mymap.bmp> ~cough~

Not sure if that is supported in Continuum. Was in Subspace.
Qndre - Thu Feb 19, 2004 12:30 pm
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You can write your own LVL to IMG convertor. I attached the full file-format-information.
Qndre - Thu Feb 19, 2004 12:31 pm
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nintendo64 - Thu Feb 19, 2004 3:19 pm
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Yes, it's pretty simple.

-nintendo64
pixelsoft - Fri Feb 20, 2004 7:17 am
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?savemap doesn't work in continuum
Anonymous - Fri Feb 20, 2004 10:55 am
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When I use the RipBMP thing, it just displays the tileset, not a radar view. Wouldn't it be easier to open the .lvl with MSPaint if all you wanted was the tileset?
SuSE - Fri Feb 20, 2004 2:16 pm
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it would be easier to just use FACTS
nintendo64 - Fri Feb 20, 2004 2:38 pm
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Anonymous wrote:
When I use the RipBMP thing, it just displays the tileset, not a radar view. Wouldn't it be easier to open the .lvl with MSPaint if all you wanted was the tileset?


Oh, i thought it you meant convert a LVL to Image (ripping tileset), nevermind, but the LVL to BMP (like FACTS does) it's easy no problem.

-nintendo64
Mine GO BOOM - Fri Feb 20, 2004 3:29 pm
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If you do make a lvl->image program nintendo64, please use PNG for the outputted image.

-nintendo64
pixelsoft - Sat Feb 21, 2004 3:12 pm
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yeah, a program like this would be awesome, but wouldn't the *.png be VERY huge?
Mine GO BOOM - Sat Feb 21, 2004 3:28 pm
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pixelsoft wrote:
yeah, a program like this would be awesome, but wouldn't the *.png be VERY huge?

Use FACTs and convert an lvl into a bmp. It will create a -t and -m version. The -t is the tileset. The -m is the map. The map one is large, in a bmp format. Convert it to either gif or png, and watch the size shrink to like ~20k.

-nintendo64
Cyan~Fire - Sat Feb 21, 2004 3:55 pm
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Except, it doesn't look like the original map. It just has colors for specific tiles.
SuSE - Sat Feb 21, 2004 4:05 pm
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personally I would reduce the palette to two colors

black and gray
Smong - Sun Feb 22, 2004 10:36 am
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Cyan, if you had the full map it would take a while to go through all the printouts before you can say over teamspeak 'it's on page 5 near the bottom right'.

And why is Mine GO BOOM signing his posts with '-nintendo64'?
pixelsoft - Sun Feb 22, 2004 11:33 am
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MGB, i meant the size(height + width)
Dr Brain - Sun Feb 22, 2004 3:35 pm
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Smong wrote:
And why is Mine GO BOOM signing his posts with '-nintendo64'?


Bored, Database fouled up, or he was posting for n64.

-Akai
Mine GO BOOM - Sun Feb 22, 2004 4:07 pm
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Dr Brain wrote:
Bored, Database fouled up, or he was posting for n64.

-Akai

Just making fun of people who have to sign their posts, even though if you look directly to the left of their post, it says their name.

-nintendo64
SuSE - Sun Feb 22, 2004 4:08 pm
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lol
nintendo64 - Sun Feb 22, 2004 5:02 pm
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Mine GO BOOM wrote:
[..]


Just making fun of people who have to sign their posts, even though if you look directly to the left of their post, it says their name.

-nintendo64


wtf... it's an old behaviour from the old newsgroups icon_smile.gif

-nintendo64
Mine GO BOOM - Sun Feb 22, 2004 7:17 pm
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nintendo64 wrote:
wtf... it's an old behaviour from the old newsgroups :)

-nintendo64

I had old behaviour of horrible grammar, but I'm working on correcting it. I also used to do text-smilies and other annoy online chat symbols, and I've worked on that well enough in which I don't use them pointlessly anymore.

-nintendo64
Cyan~Fire - Sun Feb 22, 2004 8:41 pm
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MGB wrote:
other annoy online chat symbols

*annoying
Watch your grammar.

I actually don't see a problem with signing your name. It gives the message a more personal touch.
Mine GO BOOM - Sun Feb 22, 2004 10:18 pm
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Cyan~Fire wrote:
*annoying
Watch your grammar.

Only said "I'm working on correcting it," never said I was kickass at it.
wEaViL - Sun Feb 22, 2004 11:01 pm
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If you wanting to use the tileset from a map in your own map then why not just use the import tileset function in the ssme map editor? If ya want to make a picture of your map then use FACTs....... simple enough....
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