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LVZ/LVL Questions - Colors.bm2 / Gradient.bm2

Samapico - Sun Jun 08, 2003 3:12 pm
Post subject: Colors.bm2 / Gradient.bm2
Ok, here's my problem:
I made a lvz with modified colors.bm2 and gradient.bm2 files. At first try, all the colors / energy bar things appared white... After a couple of tries, I found out that:

Let's say I have 2 maps, A and B that use that lvz, and map C that uses no lvz and that would be my pub map.

If I go from map C to map A, colors appear white (ie background, stat box...) ; And if I go back to map C, colors are normal

If I go from map A to map B, colors at map A are white, but it get fixed when I enter map B (they both use same lvz!) ; then I can go back to map A and it's still fixed. But if I go to map C, everything is white again! But map C uses NO lvz at all!

I'm sooooo confused... icon_confused.gif
Can anyone help me on that? Thx

By the way, while we're in the subject, I searched this forum for info on colors.bm2 and gradient.bm2... I put that all up on a .txt, it could be a very useful documentation...
Mine GO BOOM - Sun Jun 08, 2003 4:32 pm
Post subject:
Reported to Continuum's private bug forum.
Samapico - Sat Jun 21, 2003 9:50 pm
Post subject:
Hm, will I be notified when that issue is fixed?
Smong - Wed Jul 09, 2003 2:12 pm
Post subject:
It seems the burst trail is L3 bullets and line 7 of gradient.bm2 isn't used.
Samapico - Tue Sep 09, 2003 4:22 pm
Post subject:
Mine GO BOOM wrote:
Reported to Continuum's private bug forum.


...so, what's with that? Hope it'll be fixed for .39 icon_confused.gif
Mine GO BOOM - Tue Sep 09, 2003 8:59 pm
Post subject:
It means that this bug is placed in the proper location that it would get the most attention possible for the person who could fix it.

In simple terms, it means Priit knows about it now, just means he has to figure out the problem code-wise and fix it. So, its unknown as to when it could be fixed.
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