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LVZ/LVL Questions - File names

L. Chance - Sat Jun 07, 2003 11:50 pm
Post subject: File names
Does anyone know where I can get a published list of names for all the sound/graphic files associated with continuum? Thanks!
SuSE - Sun Jun 08, 2003 12:29 am
Post subject:
the folders "graphics" and "sound" in your Continuum directory (+ additional bongs if you want)
L. Chance - Sun Jun 08, 2003 8:26 am
Post subject:
True enough... Thank you.

On another note... Why do these lines cause a syntax error when I run the build program?

[screenobjects]
e-2,e0,IMAGE2,TopMost,Kill,30
e-10,e0,IMAGE3,TopMost,Death,30

Yes, IMAGE2 and IMAGE3 are declared.
k0zy - Sun Jun 08, 2003 2:14 pm
Post subject:
hm... did u use the newest buildlevel?

And i think 0.3 seconds is too short for a displaytime icon_smile.gif

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
Mine GO BOOM - Sun Jun 08, 2003 2:28 pm
Post subject:
Upload full .ini.
SuSE - Sun Jun 08, 2003 2:49 pm
Post subject:
might try "e-0" instead of "e0"
L. Chance - Sun Jun 08, 2003 3:55 pm
Post subject:
Here's the ini in its entirety:

OutFile=#test.lvz

[objectimages]
IMAGE0=SafetyFrame.bmp
IMAGE1=SafetyLogo.bmp
IMAGE2=destroyed.bmp,0,0,100
IMAGE3=killed.bmp,0,0,100

[mapobjects]
7825,7900,IMAGE0,AfterShips
7987,8155,IMAGE1,AfterTiles

[screenobjects]
e-2,e0,IMAGE2,TopMost,Kill,300
e-10,e0,IMAGE3,TopMost,Death,300

Using e0 or e-0 makes no difference. I still get a syntax error.
Mine GO BOOM - Sun Jun 08, 2003 4:36 pm
Post subject:
Mine built fine. Attached is my build of it. I recommend you redownloading the lvztoolkit.zip and using the newest BuildLevel.
L. Chance - Sun Jun 08, 2003 7:26 pm
Post subject:
I just tried compiling it again with the BuildLevel (0.37).exe and I still got the syntax error. Whenever I use the newer BuildLevel.exe I get a LVZ file that has a really small file size (like 122 bytes) and there are no graphics present in the LVZ. I know there has to be something I am not doing right. icon_rolleyes.gif
Samapico - Sun Jun 08, 2003 7:56 pm
Post subject:
I don't think the .37 buildlevel supports the 'e' prefix for screenobjects position.
With the new compiler you have to put all the image files you need as File=filename.bmp at the begining (right after the Outfile= line)

-Samapico
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