It's not BuildLevel's fault, cuz the lvz works in continuum (finally
)
So, i guess DeBuildLevel is doing something wrong...
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
Sergio - Mon May 05, 2003 9:58 pm
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Interesting. Have you tried to recompile the decompiled ini and decompile the last one (that's sound confusing. Read it about three times and you'll get it)?
It's interesting that:
501 * 16 = 8016 (almost 8017)
414 * 16 = 6624 (almost 6626)
I once read about a program that multiplies all values form an ini lvz file by 16...
Very interesting. I want to know the result of that! (-;
Mine GO BOOM - Mon May 05, 2003 11:25 pm
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Good old stupid me. Even though i warned in the lvzFormat.txt that the MapObject and ScreenObj's X/Y coords use different bits for each, i never updated my DeBuildLevel for it. Fixed now.
Not bothering to make yet another post about it on the main site, since this will be like the 4th time its been "fixed" for different things.
k0zy - Tue May 06, 2003 4:48 am
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I should be beta-tester
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
Mine GO BOOM - Tue May 06, 2003 5:39 pm
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I actually had it working fine before, but when i went to clean up the code, I didn't fix the copy/pasting of cleaned code for the CLV2's screen object to the map object handler.
k0zy - Wed May 07, 2003 1:14 pm
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yes... and therefor i should be beta tester...
Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
The Sharkie - Sun Jun 29, 2003 4:14 pm
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I have my .lvz file. i'd like the picture to go right in the middle of the map. can someone tell me what x,y i have to put in the get the picture smack bang in the middle?
Smong - Sun Jun 29, 2003 5:14 pm
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tile = 16px
map = 1024 square
x = (16*1024-imagewidth)/2
y = (16*1024-imageheight)/2