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General Questions - (template.sss) Developmental Releases

L.C. - Fri Mar 26, 2010 10:15 pm
Post subject: (template.sss) Developmental Releases
Format of version identifier (found in +Maker description): YYYYMMDD

PLEASE contribute, make suggestions, etcetera.

Also, there is a weird glitch that caught me off-guard (so I don't know why it suddenly started doing it), where blank lows equal 0, blank highs equal -999, and blank lows and highs (together) equal 0 (for both). Therefore, a low or high of 1337 is a temporary replacement, meaning that no limit has been verified, confirmed, found or identified (yet?) for that particular setting.

PS. I plan to have three editions of the complete product. Standard edition will have the same ordering that you are used to. Revisited edition will have the Terrier and Weasel order fixed, but will be larger in filesize by approximately 47033 bytes (45.93 KB). Profile edition will order ships one ship category at a time (instead of by setting or function), and will also be larger in filesize by approximately 47033 bytes (45.93 KB).

EDIT2: Also, I failed to mention that the complete product will also have ASSS-related settings as well (those will be marked in the description as ASSS-only).

EDIT: I realize that the description for Latency:C2SNoDataAction is a tad too long.
Samapico - Sat Mar 27, 2010 2:42 am
Post subject:
cross-posted @: http://www.ssforum.net/index.php?showtopic=24537
Cheese - Sat Mar 27, 2010 4:36 am
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does anyone at ssforum even know what the hell youre talking about?
Dr Brain - Sat Mar 27, 2010 8:53 am
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ASSS doesn't use template.sss, so don't bother creating one for it.
L.C. - Sat Mar 27, 2010 9:37 am
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Dr Brain wrote:
ASSS doesn't use template.sss, so don't bother creating one for it.
Awful shame.
Samapico - Sat Mar 27, 2010 6:37 pm
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All:Radius:-1:127:Radius in pixels (Radius-1 = Resulting radius)

? what's this -1 about?
The resulting ship size is actually 2*radius + 1
Default radius of 14 --> 29 pixels


All:MaximumRecharge:0:1337:Maximum recharge rate allowed
All:MaximumRotation:0:1337:Maximum rotation rate allowed (0 = Cannot rotate), (400 = Full rotation in 1 second)
All:MaximumSpeed:0:1337:Maximum speed allowed (in pixels per 10 seconds), (0 = Cannot move)
All:MaximumThrust:0:1337:Maximum thrust allowed (0 = None)

These values can be negative to invert controls
L.C. - Sat Mar 27, 2010 9:00 pm
Post subject:
Quote:
? what's this -1 about?
The resulting ship size is actually 2*radius + 1
-1 = Maximum, which is 127. Shortcut for lazy people. Will use your formula (much better than mine).

Quote:
The resulting ship size is actually 2*radius + 1
Ok, will test this. Best setup is to have an empty space of 2 tile units and try to fit a ship in.

Quote:
All:MaximumRecharge:0:1337:Maximum recharge rate allowed
All:MaximumRotation:0:1337:Maximum rotation rate allowed (0 = Cannot rotate), (400 = Full rotation in 1 second)
All:MaximumSpeed:0:1337:Maximum speed allowed (in pixels per 10 seconds), (0 = Cannot move)
All:MaximumThrust:0:1337:Maximum thrust allowed (0 = None)

These values can be negative to invert controls
Ok, cool!
Samapico - Sat Mar 27, 2010 10:03 pm
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I did test the radius plenty before... Default is 14, and if you fit yourself in a 2 tiles hole, your ship can move 3 pixels in the hole. I even had a custom ship gfx with a precise square overlay on my ship, which helped me aim through small holes, and it was accurate at 29 pixels
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