Code: Show/Hide [damage] IgnoreTeamDamage = 1 [staticturret_hpbar] ObjectStart = 1426 ObjectsAllocated = 26 ImageStart = 3 ; how many levels the hp bar has (recommended minimum 3) ImagesAllocated = 8 XOffset = 0 YOffset = -15 [staticturrets] AutoStart = 1 Turret0 = NorthObelisk Turret1 = SouthObelisk [staticturrets_NorthObelisk] Name = Obelisk Freq = 1 X = 505 Y = 505 ; ships 1-8 Ship = 7 ; see weapon #define's in ppk.h Weapon = 3 ; levels 1-4 WeaponLevel = 1 FireDelay = 100 FireEnergy = 0 RotationSpeed = 100 ; 0=infinite timeout Timeout = 0 SightPixels = 220 ; 0=don't respawn RespawnSeconds = 60 ; lvz objects moved on top of turrets, best used with cloak mode ; images are displayed 16px above and to the left of the bot, so a 32x32 px ; image should be used (use transparency if that's too big). Object = 328 ;has x-radar? (shoot at cloaked + stealthed?) X-Radar = 1 UseCloak = 1 ShowHealthBar = 1 |