Even simpler, you can hijack the player that laid the mine for the kill, rather than dealing with a fake.
But yes, a server side solution will be much easier to implement, though it can be a bit limiting.
D1st0rt - Thu Feb 12, 2009 8:26 pm
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That was my first impulse but I didn't want that player to potentially jump around from the spoofed position. I suppose if that player is the only one you're sending it to and he's dying anyway it doesn't much matter though.
Initrd.gz - Sun Feb 15, 2009 1:13 pm
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I dont really _need_ to detect mines going off. I just wanted to prevent abuse (making the fake absorb some bullets/bombs).
Thanks for your help. Now read my other post on fake turrets please