Code: Show/Hide colors:colors colors:say |
Code: Show/Hide cmd_bluea cmd_blueaa cmd_bluez cmd_blueaz cmd_yellowa cmd_yellowaa cmd_yellowz cmd_yellowaz cmd_greena cmd_greenaa cmd_greenz cmd_greenaz cmd_reda cmd_redaa cmd_redz cmd_redaz cmd_orangea cmd_orangeaa cmd_orangez cmd_orangeaz cmd_graya cmd_grayaa cmd_grayz cmd_grayaz cmd_pinka cmd_pinkaa cmd_pinkz cmd_pinkaz privcmd_say |
| Hakaku wrote: |
| Question: I noticed both you and Brain didn't release the playerdata interface in MM_UNLOAD. Is this intentional? |
| Dr Brain wrote: |
|
fuchsia |
| tcsoccerman wrote: |
| although AS3 is less words, |
| tcsoccerman wrote: |
| They mean the same, but they're different words. |
| Cheese wrote: |
| and i suppose i could add a target for v2, that way you could literally fake someone saying something...
it would be pretty cool, but i can only see it getting misused >_> |
| Cheese wrote: |
| fixed this |
Code: Show/Hide if(mode == MODE_ZONE) LLAdd(&playerlist,pp);
else { if(mode == MODE_ARENA) if(pp->arena == a) LLAdd(&playerlist,pp); else { if(mode == MODE_FREQ) if(pp->arena == a) if(pp->pkt.freq == freq) LLAdd(&playerlist,pp); else return; //wtf? } } |
Code: Show/Hide if(mode == MODE_ZONE) LLAdd(&playerlist,pp); else { if(mode == MODE_ARENA) if(pp->arena == a) LLAdd(&playerlist,pp); else { if(mode == MODE_FREQ) if(pp->arena == a) if(pp->pkt.freq == freq) LLAdd(&playerlist,pp); else return; //wtf? } } |
| Samapico wrote: |
| Suggestion: Would be nice to be able to use printf style format with the ColorA, ColorP, etc. functions |
| Cheese wrote: |
| when youre getting up to 10,000 lines of code, adding extra space for no reason makes you wait a really long time while scrolling to the part youre looking for. |
| Samapico wrote: |
| Suggestion: Would be nice to be able to use printf style format with the ColorA, ColorP, etc. functions |
| Dr Brain wrote: |
| if statements are more flexible, and therefore easier to expand in the future, and of course the basic form generates the same machine code. |
| Dr Brain wrote: |
| How would you generate a jump table without comparisons, exactly? |
Code: Show/Hide elseifswitch(num) { case > 3: break; case > 2: break; case > 1: break; } |
| Cheese wrote: | |
ive always wanted an elseif switch
|
Code: Show/Hide if (num > 3) {} else if (num > 2) {} else if (num > 1) {} |