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General Questions - Coordinations

Black-Tomcat - Fri Apr 25, 2003 10:10 am
Post subject: Coordinations
Hi, i have a problem again..

For Example with soccer in the game.., there i have to say where the ball should start and i have to do it with numbers. I know that 512 is the middle..., but why?
Where could i get this numbers and how can i translate them into the coords in the game (for Example: J12)?

sa_confused.gif sa_confused.gif sa_confused.gif
SuSE - Fri Apr 25, 2003 11:27 am
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warp yourself to 512 512 (/*warpto 512 512)

look at what it says sa_tongue.gif
Black-Tomcat - Fri Apr 25, 2003 11:42 am
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it warps myself to K11, and?
That doesn't answer my question icon_sad.gif
Black-Tomcat - Fri Apr 25, 2003 12:31 pm
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GOT IT!!! icon_cool.gif
These r the Pixels.., i have to count... icon_wink.gif
k0zy - Fri Apr 25, 2003 1:28 pm
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Actually, tiles ( a square with 16x16 pixel)

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
Mine GO BOOM - Fri Apr 25, 2003 3:04 pm
Post subject:
Use any of the SS map editors, and they all tell you the current positions your pointer is at. 0,0 is upper left, and 1023,1023 is bottom right. So there is a total of 1024 tiles in both directions.
Anonymous - Sun Aug 03, 2003 5:01 pm
Post subject:
Mine GO BOOM wrote:
Use any of the SS map editors, and they all tell you the current positions your pointer is at. 0,0 is upper left, and 1023,1023 is bottom right. So there is a total of 1024 tiles in both directions.
yes and! how do i get it in like sector 74, 74? my bal does not show up.
Ice Storm - Sun Aug 03, 2003 5:37 pm
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This is an awesome program i found for that. It is also very useful for hosting events. icon_razz.gif (its from SSCU 17th Parallel Inc.)
FudLe Pucker - Tue Aug 05, 2003 12:49 am
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also, u can put a mervbot in ur zone, and type !locate <insert ur name here> it will give u ur exact location (like 512 512)
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