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ASSS Questions - Antiwarp checking?

Anonymous - Wed Mar 19, 2008 1:20 pm
Post subject: Antiwarp checking?
Would it be possible to include a "player_is_antiwarped" function in the next update of ASSS? I think anti checking is a fairly standard feature that should be accessible through the standard interfaces.
-me
MadSkizzles - Mon Mar 31, 2008 8:51 pm
Post subject:
No need. The current continuum has a small bar on the left that shows things such as repels, Bursts, and Bricks. The bar (located on the right, Directly across from the left bar) shows a small icon that looks kind of like a ship with a red circle with a line through it on it. When you activate it, it lights up.

All the confirmation you need.

P.s. don't die. AW doesn't work when your dead biggrin.gif

M.S

- p.s. my SSCC name is YOU! ROFL!
Bak - Mon Mar 31, 2008 8:52 pm
Post subject:
where's the -1 feature?
MadSkizzles - Mon Mar 31, 2008 8:59 pm
Post subject:
What does the picture look like?
MadSkizzles - Mon Mar 31, 2008 9:01 pm
Post subject:
MadSkizzles wrote:
No need. The current continuum has a small bar on the left that shows things such as repels, Bursts, and Bricks. The bar (located on the right, Directly across from the left bar) shows a small icon that looks kind of like a ship with a red circle with a line through it on it. When you activate it, it lights up.

All the confirmation you need.

P.s. don't die. AW doesn't work when your dead biggrin.gif

M.S

- p.s. my SSCC name is YOU! ROFL!


Oh, and hey. If you mean the other player. It lets you know who has the AW, and usually I like to thor the man/woman who did it ^.^
Samapico - Mon Mar 31, 2008 11:26 pm
Post subject:
Mr Skizzles... I'm not sure if you understand what this is all about tongue.gif

...hmm... it's... emm... can anyone else explain to him? tongue.gif
Bak - Mon Mar 31, 2008 11:29 pm
Post subject:
I suspect he knows exactly what it's about.
Samapico - Mon Mar 31, 2008 11:33 pm
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Yeah, it's another possibility...

n00b or troll...
Smong - Wed Apr 02, 2008 9:30 am
Post subject:
I was waiting for Dr Brain to post about his hscore again, but he hasn't so I'll mention that there might be server side antiwarp checking in there somewhere.
Bak - Wed Apr 02, 2008 10:27 am
Post subject:
it's not a hard function to write, loop through every player and see if the antiwarp status bit is set, then compare distances to the antiwarp distance setting.
Dr Brain - Wed Apr 02, 2008 5:05 pm
Post subject:
Smong wrote:
I was waiting for Dr Brain to post about his hscore again, but he hasn't so I'll mention that there might be server side antiwarp checking in there somewhere.


There is, but I took the code from some asss core module, so I didn't feel right taking credit for it.
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