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ASSS Questions - Is it possible to make thors NOT go through walls...

Anonymous - Sun Mar 09, 2008 12:27 pm
Post subject: Is it possible to make thors NOT go through walls...
using a standard module via interfaces (not modifying the core)?

I'm thinking with what we have this can only be done by editing the server and recompiling it, but I'm not totally knowledgeable on ASSS.

Thanks in advance.
Smong - Sun Mar 09, 2008 12:38 pm
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There are some tiles that absorb weapons including thors, have a look at the DCME map editor.

Also have a look here:
http://forums.minegoboom.com/viewtopic.php?t=5788
Dr Brain - Sun Mar 09, 2008 11:17 pm
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Easiest way is to make them bombs, which isn't especially easy, even with modifying the core.
Anonymous - Mon Mar 10, 2008 5:01 pm
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Sorry, I should've clarified, when I say walls I meant bricks.
Dr Brain - Mon Mar 10, 2008 7:27 pm
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Not easy at all. Your only hope of doing it is putting a fake player in the thor's path, which means you have to *know* the thor's path. If you're looking to have it disappear without exploding, then it's not possible at all.
tcsoccerman - Mon Mar 10, 2008 8:02 pm
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is there a tile that warps weapons?

edit:oh bricks. what can you do with bricks?
Samapico - Tue Mar 11, 2008 9:08 am
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Dr Brain wrote:
Not easy at all. Your only hope of doing it is putting a fake player in the thor's path, which means you have to *know* the thor's path. If you're looking to have it disappear without exploding, then it's not possible at all.

Well, knowing a thor's location is easier than most weapons tongue.gif
It doesn't bounce.. there's just the possibility that it has exploded already
Smong - Tue Mar 11, 2008 2:20 pm
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You have to handle the prox though, and there's a few special cases with prox.
Anonymous - Tue Mar 11, 2008 5:59 pm
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I guess I'll assume weapon packets don't come with a handy id number to compare packets with then =(
Samapico - Wed Mar 12, 2008 3:07 am
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id or not, you only get a packet when the weapon is fired. The clients themselves check when a weapon hits... so you could know where the weapon "should" be if it didn't hit anyone, but accurately checking if it was hit by anyone yet would be ridiculously hard.
Smong - Thu Mar 13, 2008 9:07 am
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If it didn't hit anyone you'd spawn the bot to block it right? In which case you could just position the bot for a split second whether the prox still exists or not. Then you still have the problem of the thor changing path due to repels, but that could be used as a legitimate tactic.
MadSkizzles - Mon Mar 31, 2008 8:52 pm
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I just repel them if I see they are a threat.
MadSkizzles - Mon Mar 31, 2008 8:59 pm
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<--- lol I dont know if there are repels in ASSS
Animate Dreams - Wed Apr 02, 2008 1:02 pm
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MadSkizzles wrote:
<--- lol I dont know if there are repels in ASSS


wat

this is why people are afraid to use asss
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