Server Help

Trash Talk - Continuum dead?

phong - Sat Feb 16, 2008 7:12 pm
Post subject: Continuum dead?
2 days ago I started a project to assist in zone deployment and development. The plan for this project was to provide any user with the ability to create and manage an asss zone entirely through the website.

The user would signup and create their zone by filling out the global settings in a predefined form in which the zone would automatically be created. Once the zone was created, all aspects of their zone could be managed from modify a staff user list to creating a new arena and uploading the zone map and modifying configuration files all in predefined forms.

No manual editing, shell, or ftp access required...

Well today when I was running some test zones I looked at the zone listing which consisted of maybe 400 users online and wondered if all this is a waste of time. Would new zone development even help with the diminishing user base of continuum?
hellzlaker - Sat Feb 16, 2008 8:43 pm
Post subject:
i quit continuum i mite come back tho if my ban expired altho it is a waste of time playing it, because of asses like death+ whos a little dick
baseball43v3r - Sat Feb 16, 2008 8:52 pm
Post subject:
All games have a time to die, even the great ones. sure you will have the die hards who will still play, but unless a miracle happens (all new computers are found faulty and we have to return to pre-1995 techonology) i dont see continuum coming back to life anytime soon. Its like buying a car, eventually it just has so many miles that its time to trade it in, it may be reliable, but its on old emission standards and it can't keep up with the cars of today.
Doc Flabby - Sat Feb 16, 2008 9:05 pm
Post subject:
You may wish to update your zone list, alot of zones have changed server recently. I count around 1000 players online at the moment.
Samapico - Sun Feb 17, 2008 11:06 am
Post subject:
Average of 816 players online

http://stats.17thparallel.com/
phong - Sun Feb 17, 2008 1:09 pm
Post subject:
The avg of players online wasn't really my question. My question was if more zones are created will that even help the population. The issue seems to be on the user end with the continuum client itself. First time users arent familiar enough to update/add new zones and probably give up after the first zone they play on. My opinion is contiuum is failing because there is no centralization, which could be done if all the zones ran asss.
Sercit - Sun Feb 17, 2008 11:14 pm
Post subject:
More zones won't help build a population. It'll just dilute the waters even more.
BDwinsAlt - Thu Feb 21, 2008 8:02 am
Post subject:
That's why we need to release a new version. It's like a car. A 1990 version isn't as popular as a 2006 or '07.

The newer ones look nicer, go faster, and people buy them. They have more features and are more comfortable. Maybe we can make a client like that.
Just don't base it off Ford. We all know the acronyms....
K' - Thu Feb 21, 2008 10:25 am
Post subject:
You be requiring something far grander than a mere updated version.

The twilight be closing nigh.
Sercit - Thu Feb 21, 2008 7:28 pm
Post subject:
It doesn't take much, guys. Lets look at the, and I mean the, longest running MMO on the market. Furcadia. It's not had anything but minor updates since it was released, and it is self-sustaining. In fact it makes enough revenue yearly to support it's seven associates.

I think what it all boils down to is community. Furcadia has a zero-tolerance standpoint on trolls on their official boards. Not to mention, harassment on main maps. In private maps the designers implemented more than enough means for individuals to handle trolls.

Not only that but they've constantly doing things to bring in new players. Which for the most part these new players are received and taught the ropes by the community. Which, that's always been a problem with Continuum. New players are treated like shit. Always have been. So, yeah. That's why I sit back and laugh a lot of the time when I see these threads pop up. Everyone wants to know how to "save the game" when there is nothing wrong with the game. It's the troll and asshat infestation.

Of course, Furcadia does offer one thing Continuum doesn't. Furrys are all over the game. Furries created the game, but 85% of the population isn't furry. They're average roleplayers who use Furc as a client to help run their own world/setting. That's the ingenuity of Furc. It's designed to support other's storylines and plots, hell even their own world. Where-as Continuum is, and always has been, a cheap 2-D ship shooter that looks like Asteroids.

If people really want to save Continuum, then more needs to be done to stop trolling, and more needs to be done to bring in new blood to the game. Fuck the old players, fuck the old vets. They're gone. The time demands new blood. What's the point in doing anything, any kind of recoding, or revisioning for Continuum when it simply doesn't have the player base to enjoy it?

Advertising. That's what Continuum needs.

I should also point out. Felorin, and Sanct, the two main coders for Furc. They have nothing on the average coder for Continuum. Yet, furcadia is growing while Continuum is dieing. If that's not proof alone that it is the community, then I don't know what is.
Doc Flabby - Fri Feb 22, 2008 10:29 am
Post subject:
How many coders in continuum have made a fully functioning online mmog game? two. Prittk + mr. ekted.
How many coders in continuum have made a fully functioning online mmog game server? two. Prittk + Grelminar

Actually the main problem is the people in the SS community who want to do good things are powerless, and the people in charge don't care. Its telling that PoLix who is working on a central community site left the SSCouncil some time ago.

In Furcadia the owners of the game are taking an active role to shape the community how they want it. As they have complete control over game, they can control is direction. The situation in SS is there is no one able to take that role as no one is active in this who has the power or authority to do that.

Advertising is not Continuum's problem, the game is downloaded by the thousands each month. http://www.subspacedownloads.com/?act=file&fid=1335

The latest Version 0.40 which was release in september (6/7 months ago) has been downloaded over 35,000 times.

The problems SS suffers from is lack of any vision or leadership. None of the people in charge of the game (im talking about the SSCouncil) seem committed to taking the game in any direction. They are just letting it drift and so the game drifts on...
K' - Fri Feb 22, 2008 11:33 pm
Post subject:
SubSpace died when VIE died.
After that it was given a short pulse via electroshock and feeding tubes.
But a dying body is a dying body and can only be sustained for so long.
Once it reached brain death and entered a coma there was nothing more to do for it.
Now it is in its dying throbes.

The blame can be solely placed upon its psuedo-leadership for repeatedly torpedo-ing the only elements which could've been used to revive it in their grasp for maintaining their power.


Sercit, please wear this badge IRL and online so that anonymous would know to identify you.



Sercit with his family:
http://blogs4brownback.files.wordpress.com/2007/10/furry-family.jpg
Mine GO BOOM - Sat Feb 23, 2008 1:18 am
Post subject:
Havn't you quit Subspace already?

Also, I havn't been ignoring you, you keep messaging me while I'm at work and are not online anytime I've have free time.
Sercit - Sat Feb 23, 2008 2:40 am
Post subject:
K' I'm not a furry. Never have been. But why should I worry about your thoughts? If you ever did more than act like a fucking sewer-troll and actually add to the discussion at hand instead of trying to get cheap potshots, and brew-harhars in, maybe more people would take you seriously.

Which your attitude only suits to prove both my and Doc's standpoints. Why the fuck would anyone play a game that's full of whiny trolls or where no one cares where the game goes in means of development?

Last I checked, Subspace failed. It was a failure as a game then was released again and found a cult-like following.

For it to succeed it's got to be treated like a business. That doesn't mean money needs to be involved, but some level of integrity has to be there.
hellzlaker - Sat Feb 23, 2008 7:54 pm
Post subject:
http://www.subspace2.net/ is it real?
Samapico - Sat Feb 23, 2008 8:15 pm
Post subject:
Yes it is...
Making a new subspace-inspired game with 3D graphics and all...
K' - Sat Feb 23, 2008 9:07 pm
Post subject:
Not so much quit as much as my pws are all on that other HD I mentioned.
Also, my pings have gone uncomfortably high and it would seem that SVS is mostly just as dead.
If anything, I would say that SubSpace quit on me.
Right now I'm at Armada Online and quite content on staying there for the time being.
I'd be happy were you to join me there as well.

Never thought you are ignoring me, just not paying attention to IM much.
I try to leave Miranda on all the time but it's very sensetive and doesn't attempt to reconnect once there's a disruption in the connection, apparently and unfortunately.

By the by, you cannot win any war by starting a year early.



Sercit, you are a little twit and have been since the day you came to these forums with your ambigious avatar and spammed your inconsequential bubble.
You were never productive nor useful.
Your pathetic whiney oppinions matter nothing to anyone and are of zero rennovation if not downright wrong.


SubSpace 2 is a failure.
SubSpace is SubSpace for being SubSpace. Making it not SubSpace produces not SubSpace.
MilleniumMan already attempted 3D SubSpace, he gave up after lack of interest.
The developers who were dedicated enough and could've contributed were driven off.
To mount up a whole new game requires a lot of effort, skills and dedication that most here lack extremely in any or all.
There are already plenty of 3D space shooters, 3D SubSpace has no room to grow in.
Samapico - Sat Feb 23, 2008 11:49 pm
Post subject:
Quote:
SubSpace 2 is a failure.
...Right... it's just getting started, and you're saying it already failed... wtf
Shut up if you don't know what you're talking about
Sercit - Sun Feb 24, 2008 12:44 am
Post subject:
K' wrote:
Blah blah blah blah.

Sercit, blah blah blah blah blah. Anonymous. Blah blah blah blah blah. Blah blah blah blah blah.

Subspace 2 blah blah blah. Fail. Blah blah blah blah blah.


Fixed.

As for my thoughts on SS2, it could work, but it's got to be treated with professionally. Though, if Second Life and Flyff could make it, there is no reason why a 3-D application of SS couldn't.
Doc Flabby - Sun Feb 24, 2008 8:51 am
Post subject:
K' wrote:

SubSpace 2 is a failure.
SubSpace is SubSpace for being SubSpace. Making it not SubSpace produces not SubSpace.
MilleniumMan already attempted 3D SubSpace, he gave up after lack of interest.
The developers who were dedicated enough and could've contributed were driven off.
To mount up a whole new game requires a lot of effort, skills and dedication that most here lack extremely in any or all.
There are already plenty of 3D space shooters, 3D SubSpace has no room to grow in.

It is quite possible SS2 will fail. However I would argue at the current state of development, its impossible to state if it is a success of failure. In around 10 months we will know. I've made a commitment to release a public beta by 2009. By beta i mean fully working game with some bugs. If I fail to full fill this commitment, the project has failed. That is my definition of success. Every project has the risk of failure. Computer games notoriously so.

There is sufficient interest in the project. Its ranked around 1,100th on sf.net

To make something clear, there would be little point in even starting this project, in the way I have if I was simply creating a 3d spaceshooter. There are enough projects of that variety I could easily adapt ( http://www.parsec.org/ being a good example)
K' - Sun Feb 24, 2008 12:00 pm
Post subject:
Oh, I would believe I have far more of an idea of what I'm talking about than you do.

Sercit, off to the ignore list. Moron.

Flabby, good luck, but keep your expectations low.
Dr Brain - Sun Feb 24, 2008 12:32 pm
Post subject:
K' wrote:
Oh, I would believe I have far more of an idea of what I'm talking about than you do.


You can always believe what you want.
Doc Flabby - Sun Feb 24, 2008 1:14 pm
Post subject:
K' wrote:
Flabby, good luck, but keep your expectations low.

Ya, i'm not expecting much to come of this project, i'm doing it for fun! I have seen what happened to Galactic Melee, it seems to have failed icon_sad.gif
Looking at the costs involved it wasn't a cheap failure either from http://www.rakkar.org/blog/
Quote:

Used oFusion: Cost about 10K and one month
Used CEGUI: Cost about 2K and one week
Hired from India: Cost about 30K and 4 months

I think i saw a post where he put the total cost of the game was around 110k USD.
K' - Sun Feb 24, 2008 1:58 pm
Post subject:
Indeed, Kevin made a lot of compromises to have this attempt at self-funded development and paid a hefty price.


We're also doing ours for fun.
Had we the finances of such magnitude it most likely would've shorten the process tramendously.
Animate Dreams - Wed Feb 27, 2008 12:43 pm
Post subject:
As much as I also believe a 3D SubSpace would fail and fail hard, I gotta admit, I would REALLY enjoy having a Rogue Squadron style 3D shooter with a large, active user base. I don't know anything about this latest project, I'm just saying, damn, Rogue Squadron is a pretty kickass game. Its lack of a multiplayer has always made me sad, although it would be impossible without online.
K' - Thu Feb 28, 2008 11:07 am
Post subject:
Jolly Roger already tried it back in the day - Ace of Angles, didn't fly.

Current players are likely to resist a 3D SubSpace by majority.
And 3D players are already bound to established brands such as DarkSpace, JumpGate, et cetera.
All times are -5 GMT
View topic
Powered by phpBB 2.0 .0.11 © 2001 phpBB Group