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L.C.> I bet VIE ran into the same situation with Subgame
D1st0rt> the "same situation" D1st0rt> ? D1st0rt> you mean they had to compile their code? |
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L.C.> Not too much joy here... little or no social activity
... D1st0rt> this is not my area of expertise heh D1st0rt> join a club or something |
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Especially if it automatically create new files when a new arena is visited. |
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L.C.> Subgame is finished, or as it appears. AS3 looks like it's still in development, and nobody has went back to clean up all the brainstorming code
L.C.> To me, it looks like someone brainstormed stuff on paper, sketched some stuff out, then quickly went to code it to the point where it "atleast works fine" |
Bak wrote: |
I get what LC's saying though. AS3 is organized a lot like linux projects. The problem is I learned AS3 before linux so I was also freaking out at first. But you learn it like anything, a little at a time. First you run it out of the box. Then change the default map, then add an arena, then change settings and soon it starts to make more sense. Then later after looking at linux and linux projects more and more the whole organization scheme starts to become familiar and any deviation from that seems foreign and wrong. |