Dr Brain wrote: |
I'm sorry.... what's the point of this? |
Dr Brain wrote: |
ASSS isn't (IMO) well suited to other non-continuum clients. Too many of continuum's quirks are tightly integrated into the core. |
Goldeye wrote: |
Why doesn't "TCP" work off of discretion? It's probably the best on-track client. |
Doc Flabby wrote: |
[..]
Because TCP is not a subspace/continuum client. |
Doc Flabby wrote: |
[..]
The treenode idea is good tho, a tree structure might be the answer.... |
Dr Brain wrote: |
My point is that a tree isn't an idea. |
Goldeye wrote: |
[..]
Is it not a project surrounding a client for a game based upon subspace/continuum with a first goal of matching/replacing said clients? |
Doc Flabby wrote: |
[..]
Prehaps you should read the projects aims topic. http://www.ssforum.net/index.php?showtopic=18804 The project is not just a client, but a server and associated support services project as well. The idea is to create a platform, on which games can be created, in this aspect it is similar to SS. Where it will differ is the power and customisability of that platform with support for modern graphics (3d accelerated) and a multitude of OS choices. |
Goldeye_not_logged_in wrote: |
[..]
Not trying to say Discretion>TCP, and I don't know how far TCP is, but a. why start a server from scratch when ASSS is there and begging to be modified b. why not try to work on a coordinated client effort? |
Cheese wrote: |
cpp is ez, flabby ![]() go learn it, takes like an hour :/ |
Goldeye wrote: |
If you can code OOC in C#, you can code OOC in C++ with only a bit of syntactical learning. You probably need to know C
|
tcsoccerman wrote: |
the nodes will not be based on modules, but based on files in an indicated folder (/ships, /weapons).
the zone creater will make those files, defining characteristics about each weapon. there won't be modules for each weapon/ship because that would make you need to know how tocode to make 1 ship in you're zone. that would be a great option though to be able to code a ship/weapon/ability rather than be limited by the editor that is given. as for the last paragraph, alli can say is that you won't make modules to make a ship/weapon/ability, you'll make a file(ship/weapon/ability) with a given application. that's how i understand it, and invision it. |