Code: Show/Hide struct ObjectPacket { u8 pktype; unsigned lid : 15; //From lvzFormat.txt unsigned reserved : 1; //Align }; local void sendLvzObject(Player *p, int id) { int size = 3; struct ObjectPacket *pkt; pkt->pktype = 0x35; pkt->lid = id & 0x7FFF; //Mask for 15 bits if (net) net->SendToOne(p, (byte*)pkt, size, NET_RELIABLE); } |