Server Help

General Questions - Latency in Settings (CFG)

Anonymous - Sun Sep 30, 2007 10:39 pm
Post subject: Latency in Settings (CFG)
[Latency]
SendRoutePercent
VIE Min: 300
VIE Max: 800
VIE Info: Percentage of the ping time that is spent on the ClientToServer portion of the ping. (used in more accurately syncronizing clocks)
MGB Min: 200
MGB Max: 900
MGB Info: This is the % of the time that you have to spend from Client (player) to server (zone). Say, you know your zone lags, set this to 400. Then, if the ping takes more on the C2S by 40%, it kicks to spec mode.


KickOutDelay
VIE Min: 100
VIE Max: 2000
VIE Info: Amount of time the server can receive no data from the player before the player is kicked.
MGB Min: 100
MGB Max: 1500
MGB Info: Simple, VIE said what it does for once...


NoFlagDelay
VIE Min: 100
VIE Max: 1000
VIE Info: Amount of time before the server can receive no data from the player before it denies them the ability to pick up flags.
MGB Min: 100
MGB Max: 1500
MGB Info: When it means disables ability to pick up, means you run over flag, it doesn't pick it up.


NoFlagPenalty
VIE Min: 300
VIE Max: 32000
VIE Info: Amount of time user is penalized when they exceed the NoFlagDelay.
MGB Min: 100
MGB Max: 32000
MGB Info: Once you have the server wait that NoFlagDelay, this is the amount of time it keeps that no-pick-up-flag thing going once it starts getting data from you again.


SlowPacketKickoutPercent
VIE Min: 0
VIE Max: 1000
VIE Info: Percentage of C2S slow packets before a player is kicked.
MGB Min: 0
MGB Max: 1000
MGB Info: VIE said correctly. 0 = 0%, 1000 = 100%, 736 = 73.6%


SlowPacketTime
VIE Min: 20
VIE Max: 200
VIE Info: Amount of latency C2S that constitutes a slow packet.
MGB Min: 10
MGB Max: 500
MGB Info: The delay in millseconds that server thinks is a slow packet. 1000 = 1 sec, 432 = .432 seconds.


SlowPacketSampleSize
VIE Min: 50
VIE Max: 1000
VIE Info: Number of packets to sample C2S before checking for kickout.
MGB Min: 10
MGB Max: 5000
MGB Info: The amount of slow packets until it thinks your really laged for a kickout.


ClientSlowPacketKickoutPercent
VIE Min: 0
VIE Max: 1000
VIE Info: Percentage of S2C slow packets before a player is kicked.
MGB Min: Read above for C2S stuff!
MGB Max: Read above for C2S stuff!
MGB Info: Read above for C2S stuff!


ClientSlowPacketTime
VIE Min: 20
VIE Max: 200
VIE Info: Amount of latency S2C that constitutes a slow packet.
MGB Min: Read above for C2S stuff!
MGB Max: Read above for C2S stuff!
MGB Info: Read above for C2S stuff!


ClientSlowPacketSampleSize
VIE Min: 50
VIE Max: 1000
VIE Info: Number of packets to sample S2C before checking for kickout.
MGB Min: Read above for C2S stuff!
MGB Max: Read above for C2S stuff!
MGB Info: Read above for C2S stuff!


MaxLatencyForWeapons
VIE Min: 20
VIE Max: 200
VIE Info: Maximum C2S latency to allow before server disables weapons.
MGB Min: 10
MGB Max: 500
MGB Info: If your C2S lag is too big, it will ignore some of your weapons. This is that number to see if it is too big.


MaxLatencyForPrizes
VIE Min: 50
VIE Max: 800
VIE Info: Maximum amount of time that can pass before a shared prize packet is ignored.
MGB Min: 10
MGB Max: 1000
MGB Info: When you get a green, you share with teammates. If this amount of time passes, it ignores that green. So laggers can't green well. Let them have that for there lag!


MaxLatencyForKickOut
VIE Min: 40
VIE Max: 200
VIE Info: Maximum latency that allowed before kickout.
MGB Min: 10
MGB Max: 200
MGB Info: If you got too many ignored packets, kicks ya.


LatencyKickOutTime
VIE Min: 300
VIE Max: 3000
VIE Info: Amount of time that MaxLatencyForKickOut must be bad before the kickout occurs.
MGB Min: 200
MGB Max: 5000
MGB Info: Amount of time that server doesn;t recieve a packet before it kicks you. Good for kicking out those people with 2000 ping.


S2CNoDataKickoutDelay
VIE Min: 100
VIE Max: 32000
VIE Info: Amount of time a user can receive no data from server before connection is terminated.
MGB Min: 100
MGB Max: 32000
MGB Info: If you don't get anything from server in this amount of time, your ss will says no data. Make sure isn't too high, else *recycle will take a bit for people to know they have to leave.


CutbackWatermark
VIE Min: 500
VIE Max: 32000
VIE Info: Amount of data the server is allowed to send the user per second before it starts trying to cutback by skipping non-critical packets.
MGB Min: 500
MGB Max: 32000




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Question:

I want to make it so I don't need to use mervbot's lagcheck plugin to do lagcheck but simply using the settings to check peoples lag. I am having trouble with setting the following:

Current: 300
AVG: 400
S2C: 2
C2S: 2
S2C Weapons: 2

Which ones do I change it?

(Please be certain. If this is your 1st time, please mention it. I don't want you to crash my dev zone tongue.gif)
Anonymous - Sun Sep 30, 2007 10:55 pm
Post subject:
Ignore the S2C and C2S because that's the [Packetloss] Section and I already fixed it
Samapico - Sun Sep 30, 2007 11:10 pm
Post subject:
http://wiki.minegoboom.com/index.php/Latency_Settings

You should be able to figure it out with this and all the explanations you already have from both VIE and MGB

And you want to kick someone with an average of 400 in spec, and someone with 300 current in spec?... you might want to reverse that...
If you have 400 average, it's because you are most of the time over 300 anyway
Anonymous - Mon Oct 01, 2007 2:37 pm
Post subject:
Samapico wrote:
http://wiki.minegoboom.com/index.php/Latency_Settings

You should be able to figure it out with this and all the explanations you already have from both VIE and MGB

And you want to kick someone with an average of 400 in spec, and someone with 300 current in spec?... you might want to reverse that...
If you have 400 average, it's because you are most of the time over 300 anyway


and I can't figure it out. that's why I posted it.
Smong - Sun Mar 02, 2008 12:45 pm
Post subject: Re: Latency in Settings (CFG)
OrangeeoZ wrote:
[Latency]
SendRoutePercent
VIE Min: 300
VIE Max: 800
VIE Info: Percentage of the ping time that is spent on the ClientToServer portion of the ping. (used in more accurately syncronizing clocks)
MGB Min: 200
MGB Max: 900
MGB Info: This is the % of the time that you have to spend from Client (player) to server (zone). Say, you know your zone lags, set this to 400. Then, if the ping takes more on the C2S by 40%, it kicks to spec mode.
Sorry to bump but I was doing a search.

I'm not sure about the bit highlighted in bold. Firstly this is a client setting and the server would have to do the speccing in order to enforce it. Secondly the server doesn't reliably know the client's ping other than calculated from position packets (which is based on the timesync packet, so is like 2x unreliable) and what it gets told in the security packet, which isn't sent frequently enough to make it worth while. Lastly I checked template.sss and ran a search over shanky.com/server and couldn't find where MGB said this.
Mine GO BOOM - Mon Mar 03, 2008 1:19 pm
Post subject: Re: Latency in Settings (CFG)
Smong wrote:
Lastly I checked template.sss and ran a search over shanky.com/server and couldn't find where MGB said this.

lag-settings.txt is from a while ago (1999). Thus, this was from my trial-and-error testing days, and should probably be updated now that the protocol is well know.
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