Code: Show/Hide // +-----------------------------------------------------------------+ // | Subgame 1.34.14 Server settings | // +-----------------------------------------------------------------+ // // This file configures your Subgame server. Any line starting with "//" is a comment. You can safely delete this // as they are only for you to help you get the basics. Go to http://www.shanky.com/server/ for more information, // https://forums.minegoboom.com/ for assistance. [Custom] // This controls the ownership of private arenas. By "own a new subarena", it means that if the selected level of player // creates a new subarena with ?go, and the arena does not have settings associated yet, subgame will create settings for // that arena and assign ownership to the creating player. If the player creating the arena is below the selected level, // subgame will still create settings for the arena, but will not grant ownership. // 1=Any player can create an own a new subarena // 2=Only mods+ can own newly created subarenas // 3=Smods+ own new subarenas // 4=Sysops own new subarenas // 5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, this .cfg will be used instead. ArenaMode=5 [Arena] // Number of players allowed in any arena. (This can be overridden in the Misc:Settings of a .cfg for an arena.) ArenaMaxPlayers=200 // Subgame will create a new public arena for entering players once an arena hits this population. This is different from // the above setting in that users can still manually enter an arena with this population. ArenaDesiredPlayers=100 // Minimum number of players in a public arena before subgame automatically sends a message advising players to move on. ArenaMinimumPlayers=25 // Whether player-spawned arenas keep track of scores. Available options: 1 = yes, 0 = no SpawnKeepScores=1 // The maximum number of arenas subgame will allow. MaxArenas=2000 // The maximum amount of memory subgame will allocate for arena data. Normally the default should suffice. MaxArenasMemory=64000 [Comms] // Maximum number of clients waiting to login. Any that try when this limit is exceeded will receive the message // "The server is busy handling other login requests. Please try again in a few moments. If problem persists, seek help at the Tech Support Forums found at www.subspacehq.com". MaxQueueToLogin=16 PacketHistoryMax=2000 IncomingBufferSize=131072 OutgoingBufferSize=131072 EncryptMode=1 UnreliableBufferSize=128 TransportBufferSize=160 // Subgame will queue position packets for this amount of time before sending them. Setting this too high will severly lag your zone. FlushTime=10 // Subgame will stop sending position packets to a spectator after this time of inactivity. Useful for saving bandwidth. BandwithIdleTime=21600 // Time delay subgame should wait for incoming packets before continuing on. This is recommended over CPU:SleepTime. SelectTime=10 [Misc] DisableShareware=0 // Should subgame kick shareware users in favor of registered users when server is full? (Leave set to 0.) RegisterKickShareware=0 // Maximum number of shareware players allowed on server. Special Value: -1 = unlimited. MaxSharewarePlayers=-1 MaxPlayers=200 MaxSharewareTime=90000000 // Disables the ability for demo players to have customized names. The default displayed name will just be "~Demo". DisableSharewareNames=0 // Disables the ability for demo players to use ships 5-8. DisableSharewareShips=0 // Disables the ability for demo players to retain their scores between sessions. Note: Scores will always be disabled if the players do not have a name. DisableSharewareScores=0 // Amount of time a player may take logging in before server disconnects client. MenuKickOutDelay=12000 // If enabled (value = 1), subgame will ignore AntiWarp of a player in a safe zone. NoAntiInSafe=0 // Determines whether locking an arena locks freqs as well as ships. (1.34.3+) If 1, then *lock doesn't allow freq change. LockFreqs=0 // If set to 0 (default), sysops see player stats when spectating a player. If set to 1, SMods and higer can. If set to 2, Moderators and higher can. PositionDataAccess=0 // If a player types any of these commands preceeded by a '?' followed by a message, subgame will send the message to all online staff. // You can specify multiple values seperated by a comma (,) . AlertCommand=help,cheater // If enabled (set to 1), players in public arenas may use the ?scorereset command. AllowPubScorereset=0 // If enabled (set to 1), players in private/sub arenas may use the ?scorereset command. AllowPvtScorereset=0 // All flags dropped when timer expires (non-neutral) will drop the flag # of tiles from the ship, overriding the Flag Settings (FlagTerritoryRadius). // This is useful for respawning neuted flags (set FlagTerritoryRadius to 0). Special value: 0 = always use FlagTerritoryRadius. TimerDropFlagTerritoryRadius=8 // If non-0 and when someone does X amount of shipchanges (specified in the .cfg) in this amount of time (in milliseconds), kicks them off. Determines // length of time for Security Settings / MaxShipTypeSwitchCount. Special Value: 0 = disabled. ShipTypeSwitchResetPeriod=0 // If enabled (set to 1), the server will detect a number of conditions where players are having items/weapons beyond limits. The server will kick off // the players triggering these security violations. The checks do not apply to SMod+. For more information see http://wiki.minegoboom.com/index.php/Server.ini#CheckWeapons . CheckWeapons=1 // If this is set to 1, the server will send a sysop alert when fastbombing is detected, 2 = filter out fastbombs, 4 = kick fastbombing player off. CheckFastBombing=0 // Determines when a 2nd bomb is seen as fastbombing by which then the above is applied. FastBombingThreshold=30 // If enabled (set to 1), forces players to have obscene checking on. ForceObsceneCheck=0 // If enabled (set to 1), disables the default reward multiplier limit of 2 for Flag Settings / FlagRewardMode. NoFlagRewardLimit=0 LogPoints=0 // Number of points that will trigger a score update sent to clients. PointUpdateDiff=500 // If enabled (set to 1), subgame will broadcast the jackpot points to all zones on the billing server. Not recommended. JackpotBroadcastPoints=0 // If enabled (set to 1), server will keep a text file log of events. ServerLog=1 // Delay between keepalive packets sent to clients. Should not be changed. KeepAliveDelay=500 // Level file (such as _bzw.lvl) that zone will use for public arenas. DefaultLevelFile=_bzw.lvl // Game port that subgame will user. Keep it above 1000 to avoid interference with other networking applications. This needs to be different for // every zone running on the same server. Port=4483 // Determines whether VIE SubSpace users are allowed to enter zone at all. AllowVIEClients=1 // These chat channels are only joinable by Mods+. You can specify multiple chats by seperating each using a comma (,) . StaffChat= // Listed chat channels are local to the zone. LocalChat= // Determines whether only Continuum users are allowed to play. ForceContinuumOnly=0 // WAN IP address of server computer. This can be found using http://www.whatismyip.com/ (easiest), ipconfig, or a router's status page. // This setting isn't absolutely necessary as it is only used for *einfo's proxy detection. ServerIP= // Determines if players with a pre-release version client can enter. Set to 0, only current client will be allowed in. // For example, 0.38 is a full version while 0.39pr1 is a prerelease. AllowPrerelease=1 [CPU] // These settings determine subgame's CPU usage. Usually it performs well, so these should not be changed. LoopDelay=0 ProcessMaxTime=4 SleepPerIteration=0 SlowIterationWarningLevel=100 SleepTime=0 [Permission] // These settings restrict which clients may connect to your zone. AllowBadMachineId=1 AllowLowBandwidth=1 MinimumSecondsToLogin=0 PermissionMaxPoints=0 // If enabled (set to 1), only allows player names listed in permit.txt. PermissionMode=0 AutoPermissionPoints=0 AutoPermissionIDList=0 AutoPermissionMessage=Congratulations [Password] // Passwords for various player levels. Make sure to have defined these so you are able to login to sysop (if you have Validation;CheckSysop enabled) SysopPassword= EnergyPassword= ModeratorPassword= SuperModeratorPassword= VIPPassword= [Billing] // Enables "logging" of commands to the biller. It is recommended to turn this off, as it normally just wastes bandwidth. LogMessages=0 // The address of the biller. If you are running the biller on the same computer as subgame, set this to localhost. IP=localhost // The password to connect to the biller. Normally, this should be the same as subbill.ini's Misc:Password. Password= // The name of the zone that will be sent to the biller upon connection. This will also be sent to the directory server. ServerName= // The port to connect to the biller, which should be equal to subbill.ini's Misc:Port. Port=185 // The ServerID sent to the biller. This is not often used and should be equal to Misc:Port. ServerId=4483 // The group this server will join on the biller. This has to do with group operators, and is recommended to leave set to 1 GroupId=1 // The ScoreID of the server which the biller will use to identify your server between connections. This should normally be the same as Misc:Port. ScoreId=0 ReconnectTime=12000 // How long subgame will attempt unsuccessfully to connect to the biller before it gives up. AttemptTime=6400 [Advertise] SendMode=0 DisplayMode=0 Duration=6000 [Validation] CheckMod=0 CheckSMod=0 CheckSysop=0 LogPubCommands=* LogPvtCommands=* DisablePubCommands= DisablePvtCommands= //Help at http://www.shanky.com/server/ in FAQ section for Subgame2 [Directory] // List of directory servers subgame will send its entry to IP=sscentral.sscuservers.net,sscentral.ds98.com,sscentral.subspace.inet.fi // This description will be sent to the directory server to be associated with your zone. Include an ss:// DNS address to have Continuum keep your IP // up to date (see Server Configuration FAQ). You are advised not to use the "&" character inside the description as it displays incorrectly on some // clients. Description= // The password associated with the zone's server prefix. All zones with the same prefix must have the same NamePassword or the Directory server will // not list them. NamePassword= // Do not change this port number, leave it set to 4991. This is what all directory servers use. Port=4991 |
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Maverick wrote: |
MGB, can you verify if everything is alright and accept this server.ini in the new Server.zip? |