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ASSS Questions - Several things do not work

Anonymous - Wed Aug 01, 2007 12:27 am
Post subject: Several things do not work
1) Cannot get any kind of moderator or sysop status to work.

playercmd and admincmd are both uncommented in modules.conf

in staff.conf

[GroupPasswords]
mod = themodpassword

[(global)]
MyName = sysop


2) flags will not appear, no matter what i do...
it is configred in the /arenas/(default)/flags.conf
and uncommented in the modules.conf


3) bomb proximity will not function

4) cannot increase afterburner thrust/speed


I have looked and looked and still cannot get any settings to work for the proximity and afterburner thrust/speed. Perhaps the options are missing?
Anonymous - Wed Aug 01, 2007 4:57 am
Post subject: Re: Several things do not work
Anonymous wrote:
1) Cannot get any kind of moderator or sysop status to work.

playercmd and admincmd are both uncommented in modules.conf

in staff.conf

[GroupPasswords]
mod = themodpassword

[(global)]
MyName = sysop



You need to set a ?passwd for your sysop name for security reasons, then it will work (u have to exit and re-enter however)

Anonymous wrote:


2) flags will not appear, no matter what i do...
it is configred in the /arenas/(default)/flags.conf
and uncommented in the modules.conf



u need to probably enable the turf + scores in pub in global.conf if u are making a turf zone

3&4 i cant help with as i dont know much about setttings, hoperfully someone else will
BDwinsAlt - Wed Aug 01, 2007 6:42 am
Post subject:
Unless you configured something wrong, it should work. I know halo was able to do this. Do you have a subgame configuration? We had a server.cfg included in our arena files. It should work with normal asss setts though.

If you don't have a biller running, you won't be logged into staff (without a password) each time you enter unless you use ?passwd like doc said.
Smong - Wed Aug 01, 2007 3:17 pm
Post subject: Re: Several things do not work
Although you said you enabled stuff in modules.conf you didn't say what, I'll just go over what is required:
pymod:pymod
<py> fg_wz
<py> fg_turf

You also need to attach either fg_wz or fg_turf to the arena depending on which game you want. This is probably the bit you are missing. In arena.conf there will be a Modules:AttachModules setting, append it to that. Take care if using a multiline setting, each line must end with a backslash "\" except for the last line.

Also fg_wz requires a Flag:FlagCount setting to be present, if you're using the sample files it's already setup in flags.conf.


For prox to work make sure PrizeWeight:Proximity is more than 0 and ships can get some bounty somehow (either initial bounty or through prizes). You might also want to check BombExplodeDelay is more than 0 and ProximityDistance may need to be more than 0 too, although I haven't checked that.

Afterburners only work if you aren't already upgraded to max speed. Usually this means when you type ?status speed won't read as 100%. Note if you set UpgradeSpeed to 0 then it will always read as 100% (that's how it's done in TW).
Anonymous - Thu Aug 02, 2007 3:15 am
Post subject:
Thanks for the help all, it has been quite useful.

I'm a pretty good FreeBSD admin, and I have done probably 5 subgame servers in the past.

This was my first attempt with ASSS -not quite the same-

Thanks again.
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