The only difference it can make is that, for example, if a ship flies in the same direction as a bomb following him, it might trigger as soon as it enters proximity area because (and now I'm just guessing stuff, but it would make sense) the client will update the ship's position and the bomb's position alternatively, so it sometimes might see that the distance between both increased (i.e. if it updates ship position before bomb)
Smong - Sun Aug 05, 2007 9:37 am
Post subject:
All tests are done when stationary, even bomb thrust set to 0 for ease of testing.
Thanks for the tip on the ship radius, I think that was what I was missing.