| Grelminar wrote: |
| If you consider the tcp biller protocol insecure, you should also consider both the vie biller protocol and the game protocol itself insecure, because in both cases the key is transmitted over the same connection as the "encrypted" data, making the encryption essentially useless (except for the purpose of obfuscation).
Also, saying that a certificate system "is too complicated for my liking" reveals that you don't actually understand the purpose of certificates in SSL, and so disqualifies you from talking meaningfully about security. |
| L.C. wrote: |
Hey, look - if this biller supports SSL, then that's good! ![]() |
| Doc Flabby wrote: |
| I was looking for ideas of how to secure the communication between biller and server. |
, but i dont want someone saying "terrorist" or something like that in chat and then getting sent of to guantanmo. The current design of the udp biling protocol at least means that it would require any party such as this to implement the subspace protocol.
| Smong wrote: |
| Chats are encrypted with subill? I would imagine since subill uses the common ss core protocol, encryption comes for free and can be on or off and the biller wouldn't care since it's a separate layer. |