But for projects that don't have a deadline (ie: hobby project), why not take the extra effort and do it right/better? That's what I've done with every project I can remember making and it's always been worth it in the end.
KrynetiX - Fri Jan 12, 2007 8:53 am
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I spent so much time trying out new maps, lvz, tiles, settings, creating zones with pure ambition. The problem is that after a while (11 am and i am still awake) I don't even know what's fun anymore, i am burned out..
I have the motherload of unfinished work, continuum related and unrelated. I lose track of what I was trying to accomplish. Many times I force myself to do the entire project in one night. I then goto bed, and when I wake up I can evaluate what i made last night. I usually look at it and say damn.. I made this? Not bad..
But i can do better *DELETE* lol...
I'm going to have to go against the grain here and say that it IS stress. When your building a map and stressing yourself out thinking "this has got to be the best" you really lose grasp of the concept you had when you started.
One thing to keep in mind while developing for subspace is that people will have fun playing on ANYTHING.
Doc Flabby - Fri Jan 12, 2007 10:33 am
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Sometimes you just need to take a break.
I was working on this peice of code before christmas and had an elusive bug. Spent a day trying to work out how to fix it. Came back to it yesterday fixed it in about 2 minutes.
Sercit - Fri Jan 12, 2007 2:58 pm
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I'm starting to believe that the "equal parts will power" notion is the right thing, as well as the stress is a major problem. I dunno I think I will give another go at my Pen & Paper.
... Course this is why it's taken me so long to get the comic, and the game, off the ground.
K' - Sun Jan 14, 2007 3:21 pm
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It's not about focus, it's about ADHD.
Also, sometimes you lose the motivation, need to be in the zone and get hit by the muse to be able to flow with it.