Server Help

General Questions - Flag's drop too soon.

Anonymous - Fri Nov 17, 2006 9:48 pm
Post subject: Flag's drop too soon.
Ok, I have been working on my zone until now and got tired of topic diving and not finding the answer.

Ok heres the deal, tongue.gif
I have 10 flags on my map and when I pick 9 of them up it has the 300 sec timer. But when I grab the last flag (The 10th) they all drop on instant? How would I make it so you have to wait out the 300 seconds before it drops and wins the flag game? icon_sad.gif
Anonymous - Fri Nov 17, 2006 9:51 pm
Post subject:
Sorry for the double post, but I am also having a problem with my greens (aka prizes) I have them set up correctly ive checked and all that but none what so ever is on my map, lol. How would I have mixed in with my flags on my map?
Smong - Sat Nov 18, 2006 6:41 am
Post subject:
Is your Flag:FlagMode=0? It should be 1.

For prizes it could be any number of problems, I suggest opening template.sss in a text editor or pressing esc+c in game, it gives descriptions of each setting and typical values. If you still can't figure it out just post your [Prize] section from server.cfg.
Anonymous - Sat Nov 18, 2006 12:49 pm
Post subject:
[Prize]
MultiPrizeCount=12
PrizeFactor=20
PrizeDelay=400
PrizeHideCount=8
MinimumVirtual=80
UpgradeVirtual=0
PrizeMaxExist=8000
PrizeMinExist=4000
PrizeNegativeFactor=32000
DeathPrizeTime=1600
EngineShutdownTime=700
TakePrizeReliable=1
S2CTakePrizeReliable=1
Mine GO BOOM - Sat Nov 18, 2006 1:38 pm
Post subject:
Erm wrote:
[Prize]
PrizeFactor=20

The formula for calculating how many prizes spawn for PrizeFactor is: NumPrizes = PrizeFactor * PlayerCount / 1000. Thus for a setting of 20, you need at least 50 people in the zone for one prize to appear.

While the zone has low population, a recommended setting is in the range of 3000 (3 prizes per player) to 10000 (10 prizes per player).
Anonymous - Sun Nov 19, 2006 11:50 am
Post subject:
Ok, its all fixed, Thanks MGB and Smong. icon_biggrin.gif
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