Code: Show/Hide ======================================== if (p->ship != SHIP_Spectator) { /*--------for testing-------*/ //sendPrivate(p, "*prize 50"); /*---------------*/ if (p->ship == SHIP_Warbird){sendPrivate(p, "You Are In SHIP_Warbird");} else if (p->ship == SHIP_Javelin){sendPrivate(p, "You Are In SHIP_Javelin");} else if (p->ship == SHIP_Spider){sendPrivate(p, "You Are In SHIP_Spider");} else if (p->ship == SHIP_Leviathan){sendPrivate(p, "You Are In SHIP_Leviathan");} else if (p->ship == SHIP_Terrier){sendPrivate(p, "You Are In SHIP_Terrier");} ///////// else if (p->ship == SHIP_Weasel) { if (p->bounty > 235 && p->bounty < 265) { sendPrivate(p, "Here ya go, multifire."); sendPrivate(p, "*prize #15"); } else if (p->bounty > 480 && p->bounty < 520) { sendPrivate(p, "Here ya go, Super."); sendPrivate(p, "*prize #17"); } else if (p->bounty > 975 && p->bounty < 1025) { sendPrivate(p, "Here ya go, Super."); sendPrivate(p, "*prize #17"); } else if (p->bounty > 1970 && p->bounty < 2030) { sendPrivate(p, "Here ya go, Super."); sendPrivate(p, "*prize #17"); } } /////////// else if (p->ship == SHIP_Lancaster){sendPrivate(p, "You Are In SHIP_Lancaster");} else if (p->ship == SHIP_Shark){sendPrivate(p, "You Are In SHIP_Shark");} }//if not in spec close ================================= |
Code: Show/Hide case EVENT_PlayerDeath: { Player *p = (Player*)event.p[0], *k = (Player*)event.p[1]; Uint16 bounty = (Uint16)(Uint32)event.p[2]; Uint16 flags = (Uint16)event.p[3]; if (k->ship == SHIP_Warbird) { sendPublic("I am in SHIP_Warbird"); } else if (k->ship == SHIP_Javelin) { sendPublic("I am in SHIP_Javelin"); } else if (k->ship == SHIP_Spider) { sendPublic("I am in SHIP_Spider"); } } break; |
Code: Show/Hide if (k->ship == SHIP_Warbird) { if (k->bounty > 235 && k->bounty < 265) { sendPrivate(k, "*prize #15"); } else if (k->bounty > 480 && k->bounty < 520) { sendPrivate(k, "*prize #17"); } else if (k->bounty > 975 && k->bounty < 1025) { sendPrivate(k, "*prize #17 - Here ya go, Super."); } else if (k->bounty > 1970 && k->bounty < 2030) { sendPrivate(k, "*prize #17"); } } else if (k->ship == SHIP_Javelin) { if (k->bounty > 235 && k->bounty < 265) { sendPrivate(k, "*prize #15"); } else if (k->bounty > 480 && k->bounty < 520) { sendPrivate(k, "*prize #17"); } else if (k->bounty > 975 && k->bounty < 1025) { sendPrivate(k, "*prize #17 - Here ya go, Super."); } else if (k->bounty > 1970 && k->bounty < 2030) { sendPrivate(k, "*prize #17"); } } else if (k->ship == SHIP_Spider) { if (k->bounty > 235 && k->bounty < 265) { sendPrivate(k, "*prize #15"); } else if (k->bounty > 480 && k->bounty < 520) { sendPrivate(k, "*prize #17"); } else if (k->bounty > 975 && k->bounty < 1025) { sendPrivate(k, "*prize #17 - Here ya go, Super."); } else if (k->bounty > 1970 && k->bounty < 2030) { sendPrivate(k, "*prize #17"); } } else if (k->ship == SHIP_Leviathan) { if (k->bounty > 235 && k->bounty < 265) { sendPrivate(k, "*prize #15"); } else if (k->bounty > 480 && k->bounty < 520) { sendPrivate(k, "*prize #17"); } else if (k->bounty > 975 && k->bounty < 1025) { sendPrivate(k, "*prize #17 - Here ya go, Super."); } else if (k->bounty > 1970 && k->bounty < 2030) { sendPrivate(k, "*prize #17"); } } else if (k->ship == SHIP_Terrier) { if (k->bounty > 235 && k->bounty < 265) { sendPrivate(k, "*prize #15"); } else if (k->bounty > 480 && k->bounty < 520) { sendPrivate(k, "*prize #17"); } else if (k->bounty > 975 && k->bounty < 1025) { sendPrivate(k, "*prize #17 - Here ya go, Super."); } else if (k->bounty > 1970 && k->bounty < 2030) { sendPrivate(k, "*prize #17"); } } /* -- sendPublic((String)k->bounty) -- FOR TESTING -- SHIP_Weasel ONLY -*/ else if (k->ship == SHIP_Weasel) { if (k->bounty > 235 && k->bounty < 265) { sendPublic((String)k->bounty); sendPrivate(k, "*prize #15"); } else if (k->bounty > 480 && k->bounty < 520) { sendPublic((String)k->bounty); sendPrivate(k, "*prize #17"); } else if (k->bounty > 975 && k->bounty < 1025) { sendPublic((String)k->bounty); sendPrivate(k, "*prize #17 - Here ya go, Super."); } else if (k->bounty > 1970 && k->bounty < 2030) { sendPublic((String)k->bounty); sendPrivate(k, "*prize #17"); } } else if (k->ship == SHIP_Lancaster) { if (k->bounty > 235 && k->bounty < 265) { sendPrivate(k, "*prize #15"); } else if (k->bounty > 480 && k->bounty < 520) { sendPrivate(k, "*prize #17"); } else if (k->bounty > 975 && k->bounty < 1025) { sendPrivate(k, "*prize #17 - Here ya go, Super."); } else if (k->bounty > 1970 && k->bounty < 2030) { sendPrivate(k, "*prize #17"); } } else if (k->ship == SHIP_Shark) { if (k->bounty > 235 && k->bounty < 265) { sendPrivate(k, "*prize #15"); } else if (k->bounty > 480 && k->bounty < 520) { sendPrivate(k, "*prize #17"); } else if (k->bounty > 975 && k->bounty < 1025) { sendPrivate(k, "*prize #17 - Here ya go, Super."); } else if (k->bounty > 1970 && k->bounty < 2030) { sendPrivate(k, "*prize #17"); } } |
Code: Show/Hide if (k->bounty > 235 && k->bounty < 265)
{ sendPrivate(k, "*prize #15"); } else if (k->bounty > 480 && k->bounty < 520) { sendPrivate(k, "*prize #17"); } else if (k->bounty > 975 && k->bounty < 1025) { sendPrivate(k, "*prize #17 - Here ya go, Super."); } else if (k->bounty > 1970 && k->bounty < 2030) { |
Code: Show/Hide if (k's ship is a Warbird) { give killer a prize based on bounty value } else if (k's ship is a Javelin) { give killer a prize based on bounty value } else if (k's ship is a spider) { give killer a prize based on bounty value } |
Code: Show/Hide case EVENT_PlayerDeath: { Player *p = (Player*)event.p[0], *k = (Player*)event.p[1]; Uint16 bounty = (Uint16)(Uint32)event.p[2]; Uint16 flags = (Uint16)event.p[3]; set_tag(p, KILLS, 0); set_tag(k, KILLS, get_tag(k, KILLS) + 1); if (get_tag(k, KILLS) == 5) { if (k->ship == SHIP_Warbird) {} else if (k->ship == SHIP_Javelin) {} else if (k->ship == SHIP_Spider) {} else if (k->ship == SHIP_Leviathan) {} else if (k->ship == SHIP_Terrier) {} else if (k->ship == SHIP_Weasel) {sendPublic("5 kills");} else if (k->ship == SHIP_Lancaster) {} else if (k->ship == SHIP_Shark) {} } else if (get_tag(k, KILLS) == 10) { if (k->ship == SHIP_Warbird) {} else if (k->ship == SHIP_Javelin) {} else if (k->ship == SHIP_Spider) {} else if (k->ship == SHIP_Leviathan) {} else if (k->ship == SHIP_Terrier) {} else if (k->ship == SHIP_Weasel) {sendPublic("10 kills");} else if (k->ship == SHIP_Lancaster) {} else if (k->ship == SHIP_Shark) {} } if (get_tag(k, KILLS) == 15) { if (k->ship == SHIP_Warbird) {} else if (k->ship == SHIP_Javelin) {} else if (k->ship == SHIP_Spider) {} else if (k->ship == SHIP_Leviathan) {} else if (k->ship == SHIP_Terrier) {} else if (k->ship == SHIP_Weasel) {sendPublic("15 kills");} else if (k->ship == SHIP_Lancaster) {} else if (k->ship == SHIP_Shark) {} } } break; |
Code: Show/Hide if(get_tag( k , KILLS ) % 5 == 0){
if(k->ship == SHIP_Weasel) sendPublic( "%d kills", get_tag(k , KILLS)); } |