Server Help

General Questions - am i doing anything rong???

courie99 - Sat Sep 30, 2006 5:29 am
Post subject: am i doing anything rong???
my friend gave me a link to the site http://www.shanky.com/server/howto-zone/index.html i followed the instructions and now when ever i try to close server or subbill it wont do it it says cannot create /:C and all that uther stuff what am i doing rong
Code: Show/Hide
[Custom]
ArenaMode=0
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

[Arena]
ArenaMaxPlayers=200
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000

[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160
FlushTime=10
BandwithIdleTime=21600
SelectTime=10

[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater
//so ?cheater {text} will send to online mods
AllowPubScorereset=0
AllowPvtScorereset=0
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=0
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=_bzw.lvl
//Change to your map file name
Port=2500
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
ServerIP=
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0

[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations

[Password]
SysopPassword=1232
EnergyPassword=1232
ModeratorPassword=1232
SuperModeratorPassword=1232
VIPPassword=
//Change all to what you want

[Billing]
LogMessages=0
IP=127.0.0.1
Password=windows xp
//What is the billing pw in the subbill.ini
ServerName=courie and zerbs zone
//Zone name
Port=185
ServerId=2500
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=2500
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

[Advertise]
SendMode=0
DisplayMode=0
Duration=6000

[Validation]
CheckMod=0
CheckSMod=0
CheckSysop=0
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

[Directory]
IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.subspace.net,sscentral.subspacehq.com
Description=ss://courieandzerbszone.subspace.fake.com/
//What you want to have for the description of zone
NamePassword=
//Pick anything you want
Port=4991

Code: Show/Hide
[Misc]
AllowNewUsers=1
SysopPassword=04982309
//Change to Billing Sysop Password, usless anyways..
BillingPassword=9900
//Change this to whatever you want, also match it with the server.ini [Billing] section too
MaxQueueForLogin=50
LowPriority=0
KickOutDelay=24000
Port=185

Anonymous - Sat Sep 30, 2006 8:09 am
Post subject:
well i figured that out but now it just plain wont connect icon_sad.gif
Quan Chi2 - Sat Sep 30, 2006 9:14 am
Post subject:
Code: Show/Hide

ServerIP=


I haven't setup a zone in a long time, but I'm pretty sure that value should be set as localhost(in the Misc section).
Code: Show/Hide

ServerIP=localhost

BDwinsAlt - Sat Sep 30, 2006 10:56 am
Post subject:
If your behind a firewall/router make sure you forward port 2500 to 2501. Search for forwarding ports on google.
Smong - Sat Sep 30, 2006 11:32 am
Post subject:
Misc:ServerIP in server.ini doesn't have to be set for your server to work (it's only used for one command, /*info or something).
Mine GO BOOM - Sat Sep 30, 2006 2:07 pm
Post subject:
Smong wrote:
Misc:ServerIP in server.ini doesn't have to be set for your server to work (it's only used for one command, /*info or something).

*einfo so it can detect if user is using a proxy or not. ServerIP should be set to 216.73.216.208 (this is you, the reader's, public IP address).
Anonymous - Sun Oct 01, 2006 1:28 am
Post subject:
now i have a completely new problem this guy cybersnipe said he wa gonna help me and now when i open up subgame2 it wont work it unexspectly quits any idas?
Code: Show/Hide
[Custom]
ArenaMode=5
//1=Any player can create an own a new subarena
//2=Only mods+ can own newly created subarenas
//3=Smods+ own new subarenas
//4=Sysops own new subarenas
//5=New subarenas won't make new files, will just use spawn.cfg instead. If a .cfg is already created for subarena, will use that instead

[Arena]
ArenaMaxPlayers=200
ArenaDesiredPlayers=100
ArenaMinimumPlayers=25
SpawnKeepScores=1
MaxArenas=2000
MaxArenasMemory=64000

[Comms]
MaxQueueToLogin=16
PacketHistoryMax=2000
IncomingBufferSize=131072
OutgoingBufferSize=131072
EncryptMode=1
UnreliableBufferSize=128
TransportBufferSize=160
FlushTime=10
BandwithIdleTime=21600
SelectTime=10

[Misc]
DisableShareware=0
RegisterKickShareware=0
MaxSharewarePlayers=-1
MaxPlayers=200
MaxSharewareTime=90000000
DisableSharewareNames=0
DisableSharewareShips=0
DisableSharewareScores=0
MenuKickOutDelay=12000
NoAntiInSafe=0
//If 1, then if in a safty, SS will ignore that player's anti
LockFreqs=0
//If 1, then *lock doesn't allow freq change
PositionDataAccess=2
//if 0, sysops see player stats in spec. If 1, smods/sysops can. If 2, then mod/smods/sysops can
AlertCommand=cheater
//so ?cheater {text} will send to online mods
AllowPubScorereset=0
AllowPvtScorereset=0
//If 1, ?scorereset will reset player's score
TimerDropFlagTerritoryRadius=8
//If non-0, then all non-neutral droped flags X tiles away from ship. More info in FAQ at Server Help Site
ShipTypeSwitchResetPeriod=0
//If non-0, than if someone does X amount of shipchanges that is in the .cfg in this amount of time (in milliseconds), then kicks them off
CheckWeapons=1
//Leave this set to 1, so it detects more of different type of cheats.. will kick them out if in .cfg the [Security] SecurityKickoff is 1
CheckFastBombing=0
//More info on website
FastBombingThreshold=30
//More info on website
ForceObsceneCheck=0
//0 = normal, 1 = everyone has obscene checking on
NoFlagRewardLimit=0
//If set non-zero reward multiplier limit is removed in FlagRewardMode 1. Multiplier is (maximumAllowedPerTeam / numberOfTeamMembers), if NoFlagRewardLimit is set 0
multiplier is limited by 2.
LogPoints=0
PointUpdateDiff=500
JackpotBroadcastPoints=0
ServerLog=1
KeepAliveDelay=500
DefaultLevelFile=_bzw.lvl
//Change to your map file name
Port=5000
//Make it something round, like 1000, 2000, etc. Change this if you are running more than one zone off same billing
AllowVIEClients=1
//If you wish to restrict your zone to continuum only, set to 0. If you want everyone to play, set to 1
StaffChat=
//Divide staff chat channels by commas. Only mods+ can join these local chats.
ForceContinuumOnly=0
//If set to 1, will only let continuum users enter zone
ServerIP=localhost
//Set to the server's IP #. This is used for *einfo's proxy detection
AllowPrerelease=1
//Set to 1, people with newer continuum can enter. Set to 0, only current client will be allowed in

[CPU]
LoopDelay=0
ProcessMaxTime=4
SleepPerIteration=0
SlowIterationWarningLevel=100
SleepTime=0

[Permission]
AllowBadMachineId=1
AllowLowBandwidth=1
MinimumSecondsToLogin=0
PermissionMaxPoints=0
PermissionMode=0
AutoPermissionPoints=0
AutoPermissionIDList=0
AutoPermissionMessage=Congratulations

[Password]
SysopPassword=1232
EnergyPassword=1232
ModeratorPassword=1232
SuperModeratorPassword=1232
VIPPassword=
//Change all to what you want

[Billing]
LogMessages=0
IP=64353.203.104
Password=110
//What is the billing pw in the subbill.ini
ServerName=CYBERNIPE WHAT U DO TO MY ZONE
//Zone name
Port=185
ServerId=5000
//Make the same as in [Misc] Port=
GroupId=1
ScoreId=110
//Make the same as in [Misc] Port=
ReconnectTime=12000
AttemptTime=6400

[Advertise]
SendMode=0
DisplayMode=0
Duration=6000

[Validation]
CheckMod=0
CheckSMod=0
CheckSysop=0
LogPubCommands=*
LogPvtCommands=*
DisablePubCommands=
DisablePvtCommands=
//Help at http://www.shanky.com/server/ in FAQ section for Subgame2

[Directory]
IP=sscentral.ds98.com,sscentral.subspace.inet.fi,sscentral.subspace.net,sscentral.subspacehq.com
Description=just a zone im making ill let u konw when its finished
//What you want to have for the description of zone
NamePassword=drago
//Pick anything you want
Port=4991

Maverick - Sun Oct 01, 2006 8:37 am
Post subject:
Look at subgame.log and see if there is an error message there
Quan Chi2 - Sun Oct 01, 2006 11:11 am
Post subject:
I believe that the information in [Billing] needs to math corresponding information in subil.ini.
Chambahs - Sun Oct 01, 2006 4:17 pm
Post subject:
The first thing you did wrong was spell "wrong" wrong in the topic title.
Quan Chi2 - Sun Oct 01, 2006 9:46 pm
Post subject:
Chambahs wrote:
The first thing you did wrong was spell "wrong" wrong in the topic title.


That was so unnecessary(probably just as unnecessary as this post stating that your post was unnecessary. How ironic.).
Maverick - Mon Oct 02, 2006 2:33 am
Post subject:
Quote:
[Billing]
IP=64353.203.104

is wrong
I haven't checked the rest of the file
Bak - Mon Oct 02, 2006 4:26 am
Post subject:
didn't someone make a program to check this file?
Smong - Mon Oct 02, 2006 5:08 am
Post subject:
Cyan~Fire's INI checking tool:
http://forums.minegoboom.com/viewtopic.php?t=1975

Dustpuppy and Solo Ace's online checker:
http://forums.minegoboom.com/viewtopic.php?t=3070
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