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Misc User Apps - [WIP] LvzViewer

k0zy - Thu Aug 31, 2006 2:36 pm
Post subject: [WIP] LvzViewer
I wanted to code something in C#, so I'm trying to code a WinRAR like program for lvz.
Thanks MGB for the idea icon_wink.gif

This is what I have at the moment:

It's only able to load and display the contents of a lvz file right now.

Future Features:

Suggestions anyone?
Especially about how to treat the object data.
Mine GO BOOM - Thu Aug 31, 2006 3:49 pm
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I don't work much with LVZ, so how to handle the object part, I'm sure someone else could say. As for other features, how about renaming objects? If you double-click the file, will it extract a temporary copy for image editors? How about when the other program finishes with the file, it checks to see if the file changed. If so, prompts to the user if should update the LVZ with the new changes.
Maverick - Thu Aug 31, 2006 3:57 pm
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That looks good, good idea and very usefull for alot of developers! biggrin.gif

- Once you have decoded the objects part maybe you can specify if it's a screen or map object?
- Maybe also specify the dimensions of the images inside the lvz?
- Preview of the file/sound ?

Really, keep up the good work icon_wink.gif
k0zy - Thu Aug 31, 2006 4:19 pm
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I think I'll just ignore the objects part of the lvz for now.
Once all features dealing with files are done, I'll think about what to do with it.
I don't intend LvzViewer to become a second LIE, though.

I like the features MGB has mentioned, I'll definitely implement them. icon_smile.gif
CypherJF - Thu Aug 31, 2006 5:35 pm
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I've been wondering who would finally release something like this... I know smong had worked on something similar, I think? But kudos for releasing it.
D1st0rt - Fri Sep 01, 2006 12:10 am
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Hehe, I had actually started looking at the gtk-sharp bindings when MGB mentioned the idea icon_smile.gif
Quan Chi2 - Fri Sep 01, 2006 3:14 pm
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Will this be open source?
k0zy - Fri Sep 01, 2006 7:31 pm
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Quan Chi2 wrote:
Will this be open source?


Haven't decided yet...
k0zy - Sun Sep 03, 2006 5:59 pm
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I'm almost finished.

Things left to do:
- Drag&Drop
- Make the list sortable
- Check files for edits after they have been opened

As mentioned in another topic, I found lots of lvz where jpgs and pngs aren't compressed.
I added "Repack" functionality to the program, which recompresses all the files.
Here's a screenshot of the program on coulds.lvz used in SSCI-A Hyperspace.

Before:

After:


The size didn't change because that's the size of the file when decompressed.

Repack works great with jpgs.
Pngs are often already compressed enough, though.

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
Maverick - Mon Sep 04, 2006 2:24 am
Post subject:
Wowzers icon_eek.gif That is functionality that beats lvztoolkit by far!

Can you also make a new lvz? (I don't see a new file button.)
k0zy - Mon Sep 04, 2006 3:06 am
Post subject:
Maverick wrote:
Wowzers icon_eek.gif That is functionality that beats lvztoolkit by far!

Can you also make a new lvz? (I don't see a new file button.)


I'll only add support for creating an empty lvz for now.

The second public release will be able to import objects from other lvz, opening ini files and mabye add/edit existing objects.

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
Cyan~Fire - Mon Sep 04, 2006 11:54 am
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By the way, you might be interested in Alt+Printscreen, which captures only the active window.
k0zy - Mon Sep 04, 2006 3:51 pm
Post subject:
Cyan~Fire wrote:
By the way, you might be interested in Alt+Printscreen, which captures only the active window.


I did.
But I'm using Lunar Element 5 Compact as my theme, so the top of the window is a bit smaller than usual. That's why you can see the window beneath.

Bob Dole.. Bob Dole... Bob Dole...... bob dole.... bob... dole....
D1st0rt - Mon Sep 04, 2006 4:35 pm
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When you get to editing, a right click context menu would be awesome for individual objects
Quan Chi2 - Mon Sep 04, 2006 9:34 pm
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I sure hope its open source.
Maverick - Tue Sep 05, 2006 2:49 am
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Quan Chi2 wrote:
I sure hope its open source.
Apart from that it's the developer's choice, why do you want it open source?
As long as the end program does a good job I don't see much reason to go fiddle in the source.
Purge - Tue Sep 05, 2006 2:51 am
Post subject:
Maverick wrote:

As long as the end program does a good job I don't see much reason to go fiddle in the source.


Unless it's for a learning purpose. sa_tongue.gif
Quan Chi2 - Tue Sep 05, 2006 9:19 am
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I want to use it for learning purposes and thers nothing wrong with trying to add your own features don't you think? After all, thats how a lot of software we see today improves.
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