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LVZ/LVL Questions - Can't figure out how to put image in map

Anonymous - Sun Aug 27, 2006 10:41 pm
Post subject: Can't figure out how to put image in map
Hey, I'm trying to put an image in my map via lvz. I'm using the lvz toolkit and have seen the tutorials on this forum on how to do so, however it does not work for me.

I have also read the example in lvztoolkit...
Here's what everything looks like..

m.ini looks like this...
Code: Show/Hide
OutFile=g.lvz

File=gun1.wa2
File=gun2.wa2
File=gun3.wa2
File=hum.wa2
File=hum2.wa2
File=multion.wa2
File=off.wa2
File=prize.wa2
File=rocket1.wa2
File=thrust.wa2
File=warp.wa2
File=warppnt.wa2
File=xradar.wa2
File=explode2.wa2
File=ships.bm2

[objectimages]
IMAGE0=caprica.png

[mapobjects]
6656,5744,IMAGE0,AfterTiles
my image, caprica.png is 416 x 40

it compiles g.lvz which is what i have in my cfg file like this

LevelFiles=g.lvz

Alas, there's no image to be seen. I've tried also changing the x/y coords to 0 and other values, still can't see it. also tried .bmp, .gif, .png, .bm2. all made with photoshop. i'm using subgame2 and catid's ssbilling2 and mervbot. any ideas?
Anonymous - Mon Aug 28, 2006 12:07 am
Post subject: nevermind
nevermind, i figured it out.. needed it in

file=

too. to whomever has the same confusion
Bak - Mon Aug 28, 2006 12:36 am
Post subject:
Yes, you can also visually place images on your map rather than tinkering with .ini files using CLT.
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