Code: Show/Hide [Flag] ; client-side stuff FlaggerOnRadar=1 FlaggerKillMultiplier=2 FlaggerGunUpgrade=1 FlaggerBombUpgrade=1 FlaggerFireCostPercent=1000 FlaggerDamagePercent=1000 FlaggerBombFireDelay=0 FlaggerSpeedAdjustment=0 FlaggerThrustAdjustment=0 CarryFlags=1 FlagDropDelay=3000 FlagDropResetReward=0 EnterGameFlaggingDelay=1000 FlagBlankDelay=200 NoDataFlagDropDelay=500 ; new server settings GameType = $FLAGGAME_BASIC FlagCount = 20 FlagReward=15000 SplitPoints=0 ResetDelay=1440000 FriendlyTransfer=0 SpawnX = 500 SpawnY = 500 SpawnRadius = 10 DropRadius = 2 NeutRadius = 10 DropOwned = 1 NeutOwned = 0 |
Code: Show/Hide Loaded modules: unixsignal, deadlock, prng, logman, log_console, mainloop, config, log_file, playerdata, lagdata, bw_default, net, chatnet, arenaman, mapdata, capman, mapnewsdl, core, clientset, persist, idle, cmdman, chat, stats, basicstats, log_sysop, log_staff, auth_file, security, auth_ban, banners, game_timer, flagcore, balls, bricks, koth, fm_normal, game, lagaction, cfghelp, filetrans, quickfix, playercmd, admincmd, help, sendfile, autowarp, brickwriter, buy, fake, autoturret, record, enc_cont, enc_vie, objects, messages, pymod Bunjie> D?lo |
Code: Show/Hide SpawnX = 500
SpawnY = 500 SpawnRadius = 10 |