Smong wrote: |
Because MS Paint does a poor job of converting it. |
Wikipedia:Color_depth wrote: |
With relatively low color depth, the stored value is typically an index into a color map or palette. The colors available in the palette itself may be fixed by the hardware or modifiable. Modifiable palettes are sometimes referred to as pseudocolor palettes.
... 8-bit color (28 = 256 colors) VGA at low resolution, Super VGA, AGA |
Wikipedia:Color_depth wrote: |
24-bit Truecolor uses 8 bits to represent red, 8 bits to represent blue, and 8 bits to represent green. 28 = 256 levels of each of these three colors can therefore be combined to give a total of 16,777,216 mixed colors (256 x 256 x 256). Twenty-four-bit color is referred to as "millions of colors" on Macintosh systems. |
Wikipedia:Dither wrote: |
Another useful application of dithering is for situations in which the graphic file format is the limiting factor. In particular, the commonly-used GIF format is restricted to the use of 256 or fewer colors. Images in other file formats, such as PNG, may also have such a restriction imposed on them for the sake of a reduction in file size. Images such as these have a fixed color palette defining all the colors that the image may use. For such situations, graphical editing software may be responsible for dithering images prior to saving them in such restrictive formats. |
Wikipedia:Dither wrote: |
Dithering is a technique used in computer graphics to create the illusion of color depth in images with a limited color palette (color quantization). In a dithered image, colors not available in the palette are approximated by a diffusion of colored pixels from within the available palette. The human eye perceives the diffusion as a mixture of the colors within it (see color vision). |
Wikipedia:Dither wrote: |
Dithering algorithms
There are several algorithms designed to perform dithering. One of the earliest, and still one of the most popular, is the Floyd-Steinberg dithering algorithm, developed in 1975. One of the strengths of this algorithm is that it minimizes visual artifacts through an error-diffusion process; the Floyd-Steinberg algorithm typically produces images that more closely represent the original than simpler dithering algorithms. Other dithering methods include: Average dithering: one of the simplest dithering techniques, based on selecting an average tone and choosing pixel colors based on how close they are to the average Ordered dithering: produces a cross-hatch dithering pattern similar to the halftones used by print newspapers Random dithering: introduces a random element to each pixel, resulting in a staticky image Albie dithering: a method similar to Floyd-Steinberg, but optimized for display on interlaced monitors |