That's all it says really. The other things it says are ?chat=blah and that's it.
Any ideas?
Smong - Wed May 24, 2006 7:32 am
Post subject:
Maybe "no score" means you didn't add the zone to the biller, so not only are scores discared but also usage times.
Contempt+ - Wed May 24, 2006 10:08 pm
Post subject:
No, the zone is added to the biller, and I experimented: I stayed in a zone for more than 1 minute, to see that the usage went up, which it did, and I killed an AI bot 2 times, and it killed me once. After that, I left the zone, and re-entered, with 2 wins, and 1 loss, but the usage went back to what it was prior to me leaving the zone.
Any ideas?
CypherJF - Thu May 25, 2006 9:53 am
Post subject:
Not exactly sure, Catid has the following lines:
declares.h
class User ...
LONG TotalSeconds; // Total seconds online
rpc.c
bool HandlePlayerLeaving (PacketStruct * Packet) { ...
// Update total seconds online
player->TotalSeconds += GetShort(Packet->Message, 13);
I don't think the biller saves objects instantly when a user logs out, which I guess it _should_. Can't assume just because it's saving the score doesn't mean it should be saving the player object since they handled differently.
Cyan~Fire - Fri May 26, 2006 9:25 pm
Post subject:
It doesn't save instantly, but it does save every 500ms or so.
You could always modify the code to print some sort of debug message when the logout packet is received.