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Bot Questions - [need help] how do I start AI Bot in a zone

Anonymous - Tue Mar 28, 2006 10:12 pm
Post subject: [need help] how do I start AI Bot in a zone
Could someone walking through setting up AI Bot 1.02.
or post the AI Bot 1.02 files that work on their zone.
[I can modify them to work on mine]


Basically, all I want is a bunch[]15 on each team] bots to fight with\alongside.
Contempt+ - Wed Mar 29, 2006 12:16 am
Post subject:
If you put the bot's name on the sysop.txt and I think the vip.txt, run the bot, then private message it !start
wEaViL - Wed Mar 29, 2006 3:51 am
Post subject:
You need to put a copy of your map in the bots folder, setup the spawn.txt, add the botnames to the sysop.txt, set all the info in the aispawns.ini and mervbot.ini, add your operators to the operators.txt, and read the readme.txt. Then after you run the aimervbot.exe go into your zone, log into the bot then type !start to make it play.
Anonymous - Wed Mar 29, 2006 8:57 am
Post subject:
when I type /!start to the bot nothing happens.
xsp0rtsfanx - Wed Mar 29, 2006 10:10 pm
Post subject:
are you on the .txt for botop (or whatever its called.. i havent used subgame in a while)
Chambahs - Wed Mar 29, 2006 10:33 pm
Post subject:
Type ?find bjorn or ?message him ingame or on forums.
Anonymous - Thu Mar 30, 2006 12:29 pm
Post subject:
look it over
Anonymous - Thu Mar 30, 2006 12:30 pm
Post subject:
look it over
Anonymous - Thu Mar 30, 2006 12:31 pm
Post subject:
look it over
Chambahs - Thu Mar 30, 2006 12:56 pm
Post subject:
How about, read all the readme.txt's that came with it and look it over yourself. And do what I told you to do with the bot. Did you even make an attempt at messaging bjorn, or PMing him?
Anonymous - Thu Mar 30, 2006 6:28 pm
Post subject:
I believeI have followed the instructions but something isn't right.

When I tried to message him [this came up]
Recipient has too many messages in the mailbox
Anonymous - Thu Mar 30, 2006 6:37 pm
Post subject:
it posted wrong again
I got it for sure this time
BDwinsAlt - Thu Mar 30, 2006 7:04 pm
Post subject:
zone22 wrote:
it posted wrong again
I got it for sure this time


Your problem is at ( 0:zone22: ).
REMOVE all of the names....
Add this:

12:zone22:

Also remove "alias, flag, rampage" from spawns.txt.
Replace it with AI.

(just copy and paste what I have given you the second times.....

This is what you have NOW on Operators.txt
Code: Show/Hide

#############################
##      Bot operators      ##
#############################

# Higher numbers on the left mean higher access privs.
# Scroll down for the list of access privs.
0 :zone22          :
1 :Catid           :
2 :Snrrrub         :
3 :Coconut Emulator:
4 :Snarklord       :
5 :Ave-iator       :
6 :nintendo64      :
7 :SOS             :
8 :Budger          :
9 :NOBODY!!!!!!!   :
10:X_IceHawk       :
11:L.C.            :
12:1stStrike       :

# Example backup passwords, for when the biller goes offline:

4 :Catid[bot]      :
4 :Snrrrub[bot]    :
4 :Z Bot[bot]      :

# Remove these before you make your own operators.

#############################
## Operators.txt reference ##
#############################

# NOTE: I suggest using blank passwords for all your operators.
#       Create backup names WITH passwords in case the biller goes down.

# This file is part of the MERVBot database collection.
# Changes made while the bot is running WILL be lost.

# Lines beginning with non-alphanumeric characters ('#', '$', etc) are comments

# Operators:
# This file is used for defining who has access
# to bot commands from inside the game.
# These people are called "operators" who are assigned
# passwords used with the !login <password> command
# to gain access.  I recommend erasing example
# operators above, before running the bot.

# Types of Operators:
# LVL Type           Description
# 0   Player         Requests information services
# 1   Limited        Player with some privelages
# 2   Moderator      Represents player interests
# 3   SuperModerator Manages moderators
# 4   SysOp          Represents staff interests
# 5   Owner          Changes internal bot settings
#...  (Etc)          Other ways to say "Owner"

# Operators.txt Format:
# Access level:Name:Password
# 2:Catid:Password  <- !login Password required
# 2:Catid:          <- !login Password NOT required

# Blank Passwords:
# A blank password means operator is granted powers upon entering the arena,
# and does not need to use !login unless his powers change while he is still
# in the game.

# White-space:
# White-space (' ') is ignored before and after colons (':')
# Ex. 5 : Catid   :   Password  is the same as 5:Catid:Password



All you need is this.
Code: Show/Hide

12:zone22:


Now then, change this in Spawns.txt
Where it shows
Code: Show/Hide

#############################
##   Initial bot spawns    ##
#############################

Catid.Bot  :  +++++  :  0  :  alias, flag, rampage  :  mod :

#############################
##  Spawns.txt reference   ##
#############################

# This file is part of the MERVBot database collection.
# Changes made while the bot is running will NOT be lost.

# Lines beginning with non-alphanumeric characters ('#', '$', etc) are comments.

# Spawns:
# In this file you specify the name(s) your initial bot(s)
# will use, and what its/their staff password(s) will be.

# WARNING: As a rule of thumb, you can never host more than 3 bots in one zone,
#          unless the bot is hosted on the same computer as the subspace server.

# Spawns.txt Format:
# Bot name : Bot password : Arena name : Plugin names : Staff password : Creation string
Z Bot ::bot me ::AI.dll


# NOTE: creation string shoudl always, always, always, always be of the following format:
# dll_name parameters|dll_name parameters|...
#
# Example: flagbot -f=4 -t=10|aliasbot -m=0|goalkeeper goals=2
#
# Only bots that explicitly support the creation string will be able to use it

# 0. Bot names will be checked for validity prior to connecting.
# 1. Bot passwords and arenas may not contain a colon (':').
# 2. If staff password is blank, the bot will still attempt to use it.
# 3. Bots do not append staff password to name password, in other words
#    it is safe to change staff position of an older bot.
# 4. Staff passwords are case-sensitive and shouldn't start with *.
# 5. Separate the plugin names with commas: CTF, ELIZA, ALIAS
# 6. Other login settings are defined in the INI file.

# White-space:
# White-space (' ') is ignored before and after colons (':')
# Ex. 5 : Catid   :   Password  is the same as 5:Catid:Password



Make it show
Code: Show/Hide

#############################
##   Initial bot spawns    ##
#############################

Z Bot  :  PutYourBotPasswordHere  :  0  :  AI  :  PutYourSysopPasswordHere :

#############################
##  Spawns.txt reference   ##
#############################

# This file is part of the MERVBot database collection.
# Changes made while the bot is running will NOT be lost.

# Lines beginning with non-alphanumeric characters ('#', '$', etc) are comments.

# Spawns:
# In this file you specify the name(s) your initial bot(s)
# will use, and what its/their staff password(s) will be.

# WARNING: As a rule of thumb, you can never host more than 3 bots in one zone,
#          unless the bot is hosted on the same computer as the subspace server.

# Spawns.txt Format:
# Bot name : Bot password : Arena name : Plugin names : Staff password : Creation string
Z Bot ::bot me ::AI.dll


# NOTE: creation string shoudl always, always, always, always be of the following format:
# dll_name parameters|dll_name parameters|...
#
# Example: flagbot -f=4 -t=10|aliasbot -m=0|goalkeeper goals=2
#
# Only bots that explicitly support the creation string will be able to use it

# 0. Bot names will be checked for validity prior to connecting.
# 1. Bot passwords and arenas may not contain a colon (':').
# 2. If staff password is blank, the bot will still attempt to use it.
# 3. Bots do not append staff password to name password, in other words
#    it is safe to change staff position of an older bot.
# 4. Staff passwords are case-sensitive and shouldn't start with *.
# 5. Separate the plugin names with commas: CTF, ELIZA, ALIAS
# 6. Other login settings are defined in the INI file.

# White-space:
# White-space (' ') is ignored before and after colons (':')
# Ex. 5 : Catid   :   Password  is the same as 5:Catid:Password


Anonymous - Thu Mar 30, 2006 9:51 pm
Post subject:
thank you for your help I will get right on it
Anonymous - Thu Mar 30, 2006 11:06 pm
Post subject:
Code: Show/Hide
Added God-level operator: zone22 (1212)
Added SOp-level operator: Z Bot[bot] (1212)

MERVBot Release Mode (Build 46) (DLL 6.7) by cat02e@fsu.edu
Press any key to close this window when done.

Z Bot  Ext: DLL plugin connected.
Z Bot  Connecting zone at 127.0.0.1 port 382
Spawn with the same name already exists: Z Bot
Z Bot  Sending password for Z Bot
Z Bot  Password accepted for Z Bot.
Z Bot  Entering arena '0'
Z Bot  Re-reading arena settings...
Z Bot  Player entering: Z Bot #1 w/l 0:0 pts 0+0 <-- Me
Z Bot  Reading map file: lvl/_bzw.lvl
Z Bot  ERROR: Exception in plugin AI at slot 0 during event 3
Z Bot  Got synchronization packet [28005623][0]
Z Bot  A:Showing Energy ON
Z Bot  A:Z Bot - Sysop - Public 0
Z Bot  ^^ I Am SysOp.  Hear me roar!
Z Bot  A:Reliable kill messages ON

ERROR: Tick.
ERROR: Tick.

Anonymous - Thu Mar 30, 2006 11:29 pm
Post subject:
Code: Show/Hide
ERROR: Death (move).
ERROR: Weapon handling.
ERROR: Death (move).
ERROR: Weapon handling.
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Weapon handling.
ERROR: Death (move).
ERROR: Weapon handling.
ERROR: Death (move).
ERROR: Weapon handling.
ERROR: Tick.
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Tick.
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Weapon handling.
ERROR: Death (move).
ERROR: Weapon handling.
ERROR: Death (move).
ERROR: Tick.
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Tick.
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Death (move).
ERROR: Tick.
ERROR: Death (move).
ERROR: Death (move).

Anonymous - Fri Mar 31, 2006 12:04 am
Post subject:
ERROR: Death (move).Z Bot PV:zone22> !start
Z Bot ERROR: Exception in plugin AI at slot 0 during event 20

ERROR: Death (move).Z Bot PV:zone22> !spec
Z Bot ERROR: Exception in plugin AI at slot 0 during event 20

ERROR: Death (move).Z Bot PV:zone22> !ship 4
Z Bot ERROR: Exception in plugin AI at slot 0 during event 20

Are they all from the same problem?
any ideas anyone
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