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LVZ/LVL Questions - LVZ screen?

Anonymous - Tue Mar 14, 2006 11:24 am
Post subject: LVZ screen?
I was wondering HOW do you place splash images, and stuff on screenn. I am not talking about lvz obj like, the ones you can do on CLIT, like the ones when enter zone etc; the coords are much diffrent adn was wondering if anyone can explain to me how they work. thanks!
Bak - Tue Mar 14, 2006 4:49 pm
Post subject:
Get Lvz Toolkit or X-LvzToolkit and read the readme about screenobjects (and look at the sample).
Anonymous - Tue Mar 14, 2006 9:49 pm
Post subject:
It talks about <x coord>,<y coord> but in many zones screen lvz they are a negetive value llike -300 etc; why is that i need to know THAT system an dhow it works
Muskrat - Tue Mar 14, 2006 11:36 pm
Post subject:
The negative values are still a distance at which to place the object.
Code: Show/Hide
; prefix C - screen center
; prefix B - bottom-right corner
; prefix S - stats box lower right corner
; prefix E - below energy bar/spec data
; prefix G - top right corner of specials
; prefix F - bottom right corner of specials
; prefix W - top left corner of weapons
; prefix V - bottom left corner of weapons
; prefix T - top left corner of chat
; prefix R - top left corner of radar
; prefix O - top left corner of radar text


These are positions from which to move with the coordinate numbers, so a
C-300,C-200,etc. Will put an object that far to the left and top of the center of the screen.
Anonymous - Wed Mar 15, 2006 10:33 am
Post subject:
but dont you have to specfiy a x y coordinates for a screen obj? Like B-X(139), Y (69)
Smong - Wed Mar 15, 2006 12:00 pm
Post subject:
C-300,C-200

The first column is x, second is y.
In this case the top left corner of the image will appear 300 pixels to the left of the center of the screen and 200 pixels up from the center of the screen.
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