Code: Show/Hide maxfreq = cfg->GetInt(ch, "Team", "MaxFrequency", 9999); /* special case: speccer re-entering spec freq */ if (s == SHIP_SPEC && f == arena->specfreq) return; if (f < 0 || f > maxfreq) /* he requested a bad freq. drop him elsewhere. */ f = BalanceFreqs(arena, p, inclspec); else |
Dr Brain wrote: |
I don't see any problem.
If a player asks to go to freq 9999, then it should let them. |
Dr Brain wrote: |
I don't see any problem.
If a player asks to go to freq 9999, then it should let them. |
Smong wrote: |
And I think what Dr Brain is trying to say is if you change > to >= then you can't get on freq 9999, only up to 9998. |
Ekted wrote: |
The variable name in the code is similarly misnamed. |
Cyan~Fire wrote: |
You have the code? |
Cyan~Fire wrote: |
On a side note, does this mean that the bold statement on the wiki is wrong? |
Smong wrote: |
The emphasised statement applies to asss. I can only imagine either grel (or whoever coded that part of fm_normal) either didn't look at template.sss and concluded the function of the setting from its name, or thought this was another bugged vie setting that could be fixed.
Asss doesn't claim to be a clone of subgame, kill points for example are managed differently in asss (in fact I think the code that calculates kill points might be incomplete, bountyrewardpercent off the top of my head). |
Quote: |
Is there a guide to migration from subgame to asss that covers all the changes in settings (and additional settings) to be expected? |