LVZ/LVL Questions - max colors for ss Anonymous - Thu Mar 02, 2006 12:18 am Post subject: max colors for ss
when making gfx whats the highest gfx color depth you can use? 8-64? or 256+? I know in cnt. options you can adjust your color depth butwill it display only up to 32 colors, leaving no point for me to make a image with 64+ colors????????
Bak - Thu Mar 02, 2006 12:58 am Post subject:
no, the bitdepth is how many bits are used to store a single color. So if you have 8 bits you can have 2^8=256 different colors, or 16 bits would be 2^16=65536 colors ect.
Mr Ekted - Thu Mar 02, 2006 7:32 am Post subject:
The real issue is what the clients are using. If you have all your images in 32-bit color and all the people playing your zone use 8-bit color, it will look like shit. There are ways to take a 32-bit image, apply the 8-bit SS palette and dither it up so it looks reasonable.
Anonymous - Thu Mar 02, 2006 9:11 am Post subject:
would it keep its orignal colors though; or looseem?
Mr Ekted - Thu Mar 02, 2006 10:48 am Post subject:
It would map all colors into colors in the SS palette using dithering to approximate shades in between. A good photo app (like Photoshop) can do this with very good visual results.
Cyan~Fire - Thu Mar 02, 2006 6:21 pm Post subject:
But you can use your own palette with a non-BMP image type like PNG, right?
Mr Ekted - Thu Mar 02, 2006 7:45 pm Post subject:
Image format is meaningless. All images are BMP's in memory.
All colors for all images (tileset + LVZ) are mapped into whatever colorset is active. If Cont is in 8-bit mode, that means specifically the SS palette. Complex full-color images will look like crap. It 16-bit mode, very subtle color transitions in the original image become obvious steps.
Cyan~Fire - Fri Mar 03, 2006 3:40 pm Post subject:
Oh yeah, I was getting confused with the color modes in Continuum. And I knew all images are BMP in memory, but I was thinking Cont loaded them differently.