Code: Show/Hide Removed incoming bandwidth limit from localhost connections New cfg variable: Misc:AntiWarpSettleDelay - time in 1/100th seconds after warping/portaling/attaching during which artificial antiwarp is activated [Continuum 0.38+] New cfg variables: Spawn:Team0-X, Spawn:Team0-Y, Spawn:Team0-Radius - allows specify spawn location and radius per team. If only Team0 variables are set, all teams use them, if Team0 and Team1 variables are set, even teams use Team0 ones and odd team Team1 ones. It is possible to set spawn positions upto 4 teams (Team0-Team3) [Continuum 0.38+] New cfg variable: Misc:DisableScreenshot - disables Continuum's screenshot functionality for non-spectators if set to 1 [Continuum 0.37+] New server.ini variable: Comms:FlushTime - time in millseconds how long server will collect position packets before sending them to clients. Recommended setting: 10 - 20 Fixed unauthenticated users (name starting with ^) getting moderator powers when using billing server proxy and billing server is down New server.ini variable: Comms:BandwithIdleTime - time in seconds when server stops sending position packets to idle spectators. Useful to save bandwidth. Idle time is also shown in /*einfo now Fixed server crash when client requested to go to negative frequency New server.ini variable: Comms:SelectTime - time in millseconds how long server should wait incoming packet using select() function. This is replacement for CPU:SleepTime, which sleeps constant time, regardless if there are incoming packets waiting processing or not. Recommended settings: Comms:SelectTime:10, CPU:SleepTime:0 and CPU:SleepPerIteration:0 Fixed bug in Continuum's protocol. NB! Continuum 0.38 will require 1.34.13 In addition to these changes I've included faster tracert utility for /*trace. For public release.. PriitK |