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Bot Questions - MEVRbot spawn plugin

aussie243 - Sun Feb 12, 2006 6:01 pm
Post subject: MEVRbot spawn plugin
does anyone have a MEVRbot spawn (for warp tiles) that isent buggy, the one i have not doesent work properly.

this what i have in my spawns.ini

Code: Show/Hide
[WarpTiles]
0=725,289, 2, 540,580
1=300,734, 2, 480,580
2=511,277, 3, 980,512
3=511,745, 3, 043,512
4=972,512, 2, 512,512
5=051,512, 2, 512,512
6=731,283, 3, 764,639
7=294,741, 3, 261,331


warp tiles 6 and 7 dont work
aussie243 - Sun Feb 12, 2006 8:06 pm
Post subject:
Edited
Bak - Sun Feb 12, 2006 8:50 pm
Post subject:
Try using TM MER.


You can also just use ASSS and define warp regions visually using CLT right on the map; they'll get encoded into the map and work every time.
aussie243 - Mon Feb 13, 2006 1:35 am
Post subject:
ty bak
D1st0rt - Mon Feb 13, 2006 3:00 pm
Post subject:
Isn't TM Baw the warper?
Noirenex - Sat Feb 18, 2006 1:18 pm
Post subject: Use messagebot
You can always use the message bot plugin to message *warpto x y on entry to an area, it's what i use and is quite effective. I attached an example INI to help you set it up.
Cyan~Fire - Sat Feb 18, 2006 2:57 pm
Post subject:
Except TM Baw is better.
Tweezy - Tue Feb 21, 2006 2:15 am
Post subject: Tried
I tried to set up TM_Baw once... was buggy as hell and didnt work. I use spawn.dll and currently have 16 warps... they all work. Little bit on the delayed side tho... that needs to be fixed.
Tweezy - Tue Feb 21, 2006 2:17 am
Post subject: Tried
I tried to set up TM_Baw once... was buggy as hell and didnt work. I use spawn.dll and currently have 16 warps... they all work. Little bit on the delayed side tho... that needs to be fixed.
Muskrat - Tue Feb 21, 2006 2:20 am
Post subject:
I guess that aint the only thing thats buggy. tongue.gif I really never had a problem with TM_Baw, but a plugin for warping wouldnt be hard to customize.
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